Refactor music editor to remove unnecessary includes and improve code organization
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@@ -1,8 +1,6 @@
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#ifndef YAZE_APP_EDITOR_MUSIC_EDITOR_H
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#define YAZE_APP_EDITOR_MUSIC_EDITOR_H
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#include "imgui/imgui.h"
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#include "absl/strings/str_format.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/utils/editor.h"
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@@ -11,9 +9,7 @@
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#include "app/gui/input.h"
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#include "app/rom.h"
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#include "app/zelda3/music/tracker.h"
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// #include "snes_spc/demo/demo_util.h"
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// #include "snes_spc/demo/wave_writer.h"
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// #include "snes_spc/snes_spc/spc.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace app {
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@@ -81,8 +77,6 @@ class MusicEditor : public SharedRom, public Editor {
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zelda3::music::Tracker music_tracker_;
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// Mix_Music* current_song_ = NULL;
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AssemblyEditor assembly_editor_;
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ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
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ImGuiTableFlags music_editor_flags_ = ImGuiTableFlags_SizingFixedFit |
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