Replace BuildAndRenderBitmap with Rom::CreateAndRenderBitmap
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@@ -353,9 +353,9 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
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palette_ = transfer_overworld_.AreaPalette();
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// Create the tile16 blockset image
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gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
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transfer_overworld_.Tile16Blockset(),
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*rom(), transfer_blockset_bmp_, palette_);
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RETURN_IF_ERROR(rom()->CreateAndRenderBitmap(0x80, 0x2000, 0x80,
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transfer_overworld_.Tile16Blockset(),
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transfer_blockset_bmp_, palette_));
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transfer_blockset_loaded_ = true;
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}
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