Add LC_LZ2 Compression library
Refactor ROM class Editor housekeeping
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@@ -52,13 +52,15 @@ class GraphicsEditor {
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absl::Status DrawDecompressedData();
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absl::Status DecompressImportData(int size);
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absl::Status DecompressSuperDonkey();
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int current_offset_ = 0;
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int current_size_ = 0;
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int current_palette_ = 0;
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bool gfx_loaded_ = false;
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bool is_open_ = false;
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bool super_donkey_ = false;
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char file_path_[256];
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ROM rom_;
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@@ -71,9 +73,10 @@ class GraphicsEditor {
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gfx::BitmapTable graphics_bin_;
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PaletteEditor palette_editor_;
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gfx::SNESPalette palette_;
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MemoryEditor memory_editor_;
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gfx::SNESPalette palette_;
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ImGuiTableFlags gfx_edit_flags = ImGuiTableFlags_Reorderable |
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_SizingStretchSame;
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