Add LC_LZ2 Compression library
Refactor ROM class Editor housekeeping
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@@ -16,6 +16,7 @@
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#include "app/editor/overworld_editor.h"
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#include "app/editor/palette_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite_editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/canvas.h"
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@@ -57,17 +58,20 @@ class MasterEditor {
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bool backup_rom_ = true;
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bool show_status_ = false;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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absl::Status status_;
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absl::Status prev_status_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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std::shared_ptr<core::Editor> current_editor_;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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MusicEditor music_editor_;
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OverworldEditor overworld_editor_;
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PaletteEditor palette_editor_;
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ScreenEditor screen_editor_;
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MusicEditor music_editor_;
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SpriteEditor sprite_editor_;
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ROM rom_;
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};
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