Move LoadAllPalettes and palette_group_internal to snes_palette
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@@ -164,17 +164,6 @@ class Rom : public core::ExperimentFlags {
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*/
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absl::Status LoadAllGraphicsData();
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/**
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* @brief Loads all the palettes for the game.
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*
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* This function loads all the palettes for the game, including overworld,
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* HUD, armor, swords, shields, sprites, dungeon, grass, and 3D object
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* palettes. It also adds the loaded palettes to their respective palette
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* groups.
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*
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*/
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absl::Status LoadAllPalettes();
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/**
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* Load Rom data from a file.
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*
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