Move LoadAllPalettes and palette_group_internal to snes_palette

This commit is contained in:
scawful
2024-04-14 15:27:37 -05:00
parent dfbe0014d9
commit 82ee1ad62d
4 changed files with 198 additions and 198 deletions

View File

@@ -164,17 +164,6 @@ class Rom : public core::ExperimentFlags {
*/
absl::Status LoadAllGraphicsData();
/**
* @brief Loads all the palettes for the game.
*
* This function loads all the palettes for the game, including overworld,
* HUD, armor, swords, shields, sprites, dungeon, grass, and 3D object
* palettes. It also adds the loaded palettes to their respective palette
* groups.
*
*/
absl::Status LoadAllPalettes();
/**
* Load Rom data from a file.
*