Current graphics set overworld editor
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@@ -72,6 +72,7 @@ class OverworldEditor {
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std::unordered_map<unsigned int, gfx::Bitmap> graphics_bin_;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_v2_;
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absl::flat_hash_map<int, gfx::Bitmap> current_graphics_set_;
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ROM rom_;
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zelda3::Overworld overworld_;
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