Refactor project structure: remove labeling.h and update references to use project.h, enhancing code clarity and maintainability
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@@ -21,7 +21,7 @@
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#include "absl/strings/string_view.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/core/labeling.h"
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#include "app/core/project.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -476,9 +476,7 @@ class Rom : public core::ExperimentFlags {
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return palette_groups_.dungeon_main.mutable_palette(i);
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}
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core::ResourceLabelManager* resource_label() {
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return &resource_label_manager_;
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}
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ResourceLabelManager* resource_label() { return &resource_label_manager_; }
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VersionConstants version_constants() const {
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return kVersionConstantsMap.at(version_);
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}
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@@ -561,7 +559,7 @@ class Rom : public core::ExperimentFlags {
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std::array<gfx::Bitmap, kNumLinkSheets> link_graphics_;
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// Label manager for unique resource names.
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core::ResourceLabelManager resource_label_manager_;
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ResourceLabelManager resource_label_manager_;
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// All palette groups in the game
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gfx::PaletteGroupMap palette_groups_;
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