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@@ -11,6 +11,8 @@
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namespace yaze {
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namespace gui {
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// Background for the Canvas represents region without any content drawn to it,
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// but can be controlled by the user.
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void Canvas::DrawBackground(ImVec2 canvas_size) {
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canvas_p0_ = ImGui::GetCursorScreenPos();
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if (!custom_canvas_size_) canvas_sz_ = ImGui::GetContentRegionAvail();
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@@ -21,38 +23,41 @@ void Canvas::DrawBackground(ImVec2 canvas_size) {
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draw_list_->AddRect(canvas_p0_, canvas_p1_, IM_COL32(255, 255, 255, 255));
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}
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// Context Menu refers to what happens when the right mouse button is pressed
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// This routine also handles the scrolling for the canvas.
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void Canvas::DrawContextMenu() {
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// This will catch our interactions
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const ImGuiIO &io = ImGui::GetIO();
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ImGui::InvisibleButton(
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"canvas", canvas_sz_,
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ImGuiButtonFlags_MouseButtonLeft | ImGuiButtonFlags_MouseButtonRight);
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const bool is_hovered = ImGui::IsItemHovered(); // Hovered
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const bool is_active = ImGui::IsItemActive(); // Held
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const bool is_active = ImGui::IsItemActive(); // Held
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const ImVec2 origin(canvas_p0_.x + scrolling_.x,
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canvas_p0_.y + scrolling_.y); // Lock scrolled origin
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const ImVec2 mouse_pos_in_canvas(io.MousePos.x - origin.x,
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io.MousePos.y - origin.y);
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// Pan (we use a zero mouse threshold when there's no context menu)
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const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
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if (is_active &&
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if (const float mouse_threshold_for_pan = enable_context_menu_ ? -1.0f : 0.0f;
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is_active &&
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ImGui::IsMouseDragging(ImGuiMouseButton_Right, mouse_threshold_for_pan)) {
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scrolling_.x += io.MouseDelta.x;
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scrolling_.y += io.MouseDelta.y;
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}
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// Context menu (under default mouse threshold)
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ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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if (enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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if (ImVec2 drag_delta = ImGui::GetMouseDragDelta(ImGuiMouseButton_Right);
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enable_context_menu_ && drag_delta.x == 0.0f && drag_delta.y == 0.0f)
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ImGui::OpenPopupOnItemClick("context", ImGuiPopupFlags_MouseButtonRight);
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// Contents of the Context Menu
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if (ImGui::BeginPopup("context")) {
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ImGui::MenuItem("Show Grid", nullptr, &enable_grid_);
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if (ImGui::MenuItem("Reset Position", nullptr, false)) {
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scrolling_.x = 0;
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scrolling_.y = 0;
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}
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if (ImGui::MenuItem("Remove all", nullptr, false, points_.Size > 0)) {
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points_.clear();
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}
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@@ -60,6 +65,9 @@ void Canvas::DrawContextMenu() {
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}
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}
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// Tile painter shows a preview of the currently selected tile
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// and allows the user to left click to paint the tile or right
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// click to select a new tile to paint with.
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bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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const ImGuiIO &io = ImGui::GetIO();
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const bool is_hovered = ImGui::IsItemHovered(); // Hovered
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@@ -69,10 +77,12 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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io.MousePos.y - origin.y);
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if (is_hovered) {
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// Reset the previous tile hover
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if (!points_.empty()) {
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points_.clear();
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}
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// Calculate the coordinates of the mouse
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ImVec2 draw_tile_outline_pos;
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draw_tile_outline_pos.x =
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std::floor((double)mouse_pos_in_canvas.x / size) * size;
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@@ -101,12 +111,14 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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}
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} else {
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// Erase the hover when the mouse is not in the canvas window.
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points_.clear();
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}
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return false;
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}
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// Dictates which tile is currently selected based on what the user clicks
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// in the canvas window. Represented and split apart into a grid of tiles.
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void Canvas::DrawTileSelector(int size) {
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const ImGuiIO &io = ImGui::GetIO();
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const bool is_hovered = ImGui::IsItemHovered(); // Hovered
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@@ -131,6 +143,7 @@ void Canvas::DrawTileSelector(int size) {
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}
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}
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// Draws the contents of the Bitmap image to the Canvas
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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if (ready) {
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draw_list_->AddImage(
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@@ -158,6 +171,7 @@ void Canvas::DrawOutline(int x, int y, int w, int h) {
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draw_list_->AddRect(origin, size, IM_COL32(255, 255, 255, 255));
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}
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// Canvas Wrapper for a Rectangle
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void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
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ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
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canvas_p0_.y + scrolling_.y + y);
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@@ -167,6 +181,7 @@ void Canvas::DrawRect(int x, int y, int w, int h, ImVec4 color) {
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IM_COL32(color.x, color.y, color.z, color.w));
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}
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// Canvas Wrapper for Text
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void Canvas::DrawText(std::string text, int x, int y) {
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draw_list_->AddText(
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ImVec2(canvas_p0_.x + scrolling_.x + x, canvas_p0_.y + scrolling_.y + y),
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