housekeeping
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@@ -103,8 +103,7 @@ class Room {
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DungeonDestination Stair4;
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int RoomID = 0;
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int MessageID = 0;
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ushort MessageID;
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ushort MessageID = 0;
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uchar BackgroundTileset;
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uchar SpriteTileset;
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uchar Layer2Behavior;
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@@ -240,7 +240,6 @@ class Tracker {
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size_t t_number;
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// Song *songs[128];
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std::vector<Song> songs;
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SongPart *sp_mark;
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SongRange *song_range_;
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@@ -251,8 +250,6 @@ class Tracker {
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ZeldaWave *waves;
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ZeldaInstrument *insts;
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ZeldaSfxInstrument *sndinsts;
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// HWND mbanks[4]; // ???
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// HWND t_wnd;
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};
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// =============================================================================
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