BuildTileset upgrades
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@@ -7,7 +7,7 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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void Overworld::Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx) {
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void Overworld::Load(ROM &rom, uchar *ow_blockset) {
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rom_ = rom;
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AssembleMap32Tiles();
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@@ -20,8 +20,9 @@ void Overworld::Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx) {
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FetchLargeMaps();
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for (int i = 0; i < core::NumberOfOWMaps; i++) {
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overworld_maps_[i].BuildMap(tiles16.size(), game_state_, map_parent_,
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ow_blockset, current_gfx, map_tiles_);
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// overworld_maps_[i].BuildMap(tiles16.size(), game_state_, map_parent_,
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// ow_blockset, map_tiles_);
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overworld_maps_[i].BuildMapV2(tiles16.size(), game_state_, map_parent_);
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}
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is_loaded_ = true;
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