BuildTileset upgrades

This commit is contained in:
Justin Scofield
2022-07-24 00:01:57 -04:00
parent adcb703e4e
commit 874786cc57
4 changed files with 79 additions and 25 deletions

View File

@@ -7,7 +7,7 @@ namespace yaze {
namespace app {
namespace zelda3 {
void Overworld::Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx) {
void Overworld::Load(ROM &rom, uchar *ow_blockset) {
rom_ = rom;
AssembleMap32Tiles();
@@ -20,8 +20,9 @@ void Overworld::Load(ROM &rom, uchar *ow_blockset, uchar *current_gfx) {
FetchLargeMaps();
for (int i = 0; i < core::NumberOfOWMaps; i++) {
overworld_maps_[i].BuildMap(tiles16.size(), game_state_, map_parent_,
ow_blockset, current_gfx, map_tiles_);
// overworld_maps_[i].BuildMap(tiles16.size(), game_state_, map_parent_,
// ow_blockset, map_tiles_);
overworld_maps_[i].BuildMapV2(tiles16.size(), game_state_, map_parent_);
}
is_loaded_ = true;