Add font loading functionality and refactor font handling in core

This commit is contained in:
scawful
2024-11-15 21:21:13 -05:00
parent 8490625078
commit 876a83f61c
6 changed files with 188 additions and 183 deletions

View File

@@ -5,16 +5,15 @@
#include <memory>
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imconfig.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#include "absl/status/status.h"
#include "app/core/platform/renderer.h"
#include "app/core/utils/file_util.h"
#include "app/editor/editor_manager.h"
#include "app/editor/utils/editor.h"
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imconfig.h"
#include "imgui/imgui.h"
int main(int argc, char **argv);
@@ -38,12 +37,12 @@ class Controller : public ExperimentFlags {
void DoRender() const;
void OnExit();
absl::Status CreateSDL_Window();
absl::Status CreateWindow();
absl::Status CreateRenderer();
absl::Status CreateGuiContext();
absl::Status LoadConfigFiles();
absl::Status LoadFontFamilies() const;
absl::Status LoadAudioDevice();
absl::Status LoadConfigFiles();
void SetupScreen(std::string filename = "") {
editor_manager_.SetupScreen(filename);