Refactor dungeon and snes_color headers: reorder includes and update struct definitions for clarity
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@@ -1,12 +1,12 @@
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#ifndef YAZE_BASE_DUNGEON_H_
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#define YAZE_BASE_DUNGEON_H_
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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struct object_door {
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object_door() = default;
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object_door(short id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer)
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@@ -10,22 +10,20 @@ extern "C" {
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/**
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* @brief Primitive of 16-bit RGB SNES color.
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*/
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struct snes_color {
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typedef struct snes_color {
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uint16_t red; /**< Red component of the color. */
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uint16_t blue; /**< Blue component of the color. */
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uint16_t green; /**< Green component of the color. */
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};
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typedef struct snes_color snes_color;
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} snes_color;
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/**
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* @brief Primitive of a SNES color palette.
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*/
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struct snes_palette {
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typedef struct snes_palette {
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unsigned int id; /**< ID of the palette. */
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unsigned int size; /**< Size of the palette. */
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snes_color* colors; /**< Pointer to the colors in the palette. */
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};
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typedef struct snes_palette snes_palette;
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} snes_palette;
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#ifdef __cplusplus
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}
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