Refactor dungeon and snes_color headers: reorder includes and update struct definitions for clarity

This commit is contained in:
scawful
2024-11-08 21:03:38 -05:00
parent 1d650c0450
commit 8785e19a18
2 changed files with 6 additions and 8 deletions

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@@ -1,12 +1,12 @@
#ifndef YAZE_BASE_DUNGEON_H_ #ifndef YAZE_BASE_DUNGEON_H_
#define YAZE_BASE_DUNGEON_H_ #define YAZE_BASE_DUNGEON_H_
#include <stdint.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
#include <stdint.h>
struct object_door { struct object_door {
object_door() = default; object_door() = default;
object_door(short id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer) object_door(short id, uint8_t x, uint8_t y, uint8_t size, uint8_t layer)

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@@ -10,22 +10,20 @@ extern "C" {
/** /**
* @brief Primitive of 16-bit RGB SNES color. * @brief Primitive of 16-bit RGB SNES color.
*/ */
struct snes_color { typedef struct snes_color {
uint16_t red; /**< Red component of the color. */ uint16_t red; /**< Red component of the color. */
uint16_t blue; /**< Blue component of the color. */ uint16_t blue; /**< Blue component of the color. */
uint16_t green; /**< Green component of the color. */ uint16_t green; /**< Green component of the color. */
}; } snes_color;
typedef struct snes_color snes_color;
/** /**
* @brief Primitive of a SNES color palette. * @brief Primitive of a SNES color palette.
*/ */
struct snes_palette { typedef struct snes_palette {
unsigned int id; /**< ID of the palette. */ unsigned int id; /**< ID of the palette. */
unsigned int size; /**< Size of the palette. */ unsigned int size; /**< Size of the palette. */
snes_color* colors; /**< Pointer to the colors in the palette. */ snes_color* colors; /**< Pointer to the colors in the palette. */
}; } snes_palette;
typedef struct snes_palette snes_palette;
#ifdef __cplusplus #ifdef __cplusplus
} }