Add FindMetastamp, etc housekeeping
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@@ -39,6 +39,13 @@ class Sprite {
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auto GetRealX() const { return bounding_box_.x; }
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auto GetRealY() const { return bounding_box_.y; }
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auto id() const { return id_; }
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auto x() const { return x_; }
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auto y() const { return y_; }
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auto nx() const { return nx_; }
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auto ny() const { return ny_; }
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auto layer() const { return layer_; }
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auto subtype() const { return subtype_; }
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auto& keyDrop() const { return key_drop_; }
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auto Width() const { return bounding_box_.w; }
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auto Height() const { return bounding_box_.h; }
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@@ -47,6 +54,7 @@ class Sprite {
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private:
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Bytes current_gfx_;
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bool overworld_;
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uchar map_id_;
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uchar id_;
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uchar x_;
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@@ -55,6 +63,10 @@ class Sprite {
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uchar ny_;
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uchar overlord_ = 0;
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std::string name_;
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int subtype_;
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int layer_;
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int map_x_;
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int map_y_;
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Bytes preview_gfx_;
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@@ -67,6 +79,7 @@ class Sprite {
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int width_ = 16;
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int height_ = 16;
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int key_drop_;
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};
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} // namespace zelda3
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