refactor(docs): standardize warning messages and update documentation formatting
- Replaced "⚠️ ISSUE" with "Warning: ISSUE" for consistency across dependency architecture documentation.
- Removed checkmarks from completed items in various documents to maintain uniformity in status representation.
- Enhanced clarity by ensuring all sections follow a consistent formatting style.
Benefits:
- Improves readability and consistency in documentation, making it easier for contributors to understand the project's status and issues.
- Aligns with the overall documentation style, fostering a more professional appearance across all documents.
This commit is contained in:
@@ -10,16 +10,16 @@
|
||||
The Dungeon Editor uses a modern card-based architecture (DungeonEditorV2) with self-contained room rendering. This guide covers the architecture, recent refactoring work, and next development steps.
|
||||
|
||||
### Key Features
|
||||
- ✅ **Visual room editing** with 512x512 canvas per room
|
||||
- ✅ **Object position visualization** - Colored outlines by layer (Red/Green/Blue)
|
||||
- ✅ **Per-room settings** - Independent BG1/BG2 visibility and layer types
|
||||
- ✅ **Flexible docking** - EditorCard system for custom workspace layouts
|
||||
- ✅ **Self-contained rooms** - Each room owns its bitmaps and palettes
|
||||
- ✅ **Overworld integration** - Double-click entrances to open dungeon rooms
|
||||
- **Visual room editing** with 512x512 canvas per room
|
||||
- **Object position visualization** - Colored outlines by layer (Red/Green/Blue)
|
||||
- **Per-room settings** - Independent BG1/BG2 visibility and layer types
|
||||
- **Flexible docking** - EditorCard system for custom workspace layouts
|
||||
- **Self-contained rooms** - Each room owns its bitmaps and palettes
|
||||
- **Overworld integration** - Double-click entrances to open dungeon rooms
|
||||
|
||||
---
|
||||
|
||||
### Architecture Improvements ✅
|
||||
### Architecture Improvements
|
||||
1. **Room Buffers Decoupled** - No dependency on Arena graphics sheets
|
||||
2. **ObjectRenderer Removed** - Standardized on ObjectDrawer (~1000 lines deleted)
|
||||
3. **LoadGraphicsSheetsIntoArena Removed** - Using per-room graphics (~66 lines)
|
||||
@@ -27,7 +27,7 @@ The Dungeon Editor uses a modern card-based architecture (DungeonEditorV2) with
|
||||
5. **Texture Atlas Infrastructure** - Future-proof stub created
|
||||
6. **Test Suite Cleaned** - Deleted 1270 lines of redundant tests
|
||||
|
||||
### UI Improvements ✅
|
||||
### UI Improvements
|
||||
- Room ID in card title: `[003] Room Name`
|
||||
- Properties reorganized into clean 4-column table
|
||||
- Compact layer controls (1 row instead of 3)
|
||||
|
||||
Reference in New Issue
Block a user