inline room object name arrays

This commit is contained in:
scawful
2024-05-11 14:48:15 -04:00
parent bdb74a27c0
commit 885897072c

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@@ -8,7 +8,7 @@ namespace app {
namespace zelda3 { namespace zelda3 {
namespace dungeon { namespace dungeon {
static const absl::string_view Type1RoomObjectNames[] = { constexpr static inline absl::string_view Type1RoomObjectNames[] = {
"Ceiling ↔", "Ceiling ↔",
"Wall (top, north) ↔", "Wall (top, north) ↔",
"Wall (top, south) ↔", "Wall (top, south) ↔",
@@ -259,7 +259,7 @@ static const absl::string_view Type1RoomObjectNames[] = {
"Nothing", "Nothing",
}; };
static const absl::string_view Type2RoomObjectNames[] = { constexpr static inline absl::string_view Type2RoomObjectNames[] = {
"Corner (top, concave) ▛", "Corner (top, concave) ▛",
"Corner (top, concave) ▙", "Corner (top, concave) ▙",
"Corner (top, concave) ▜", "Corner (top, concave) ▜",
@@ -326,7 +326,7 @@ static const absl::string_view Type2RoomObjectNames[] = {
"Magic bat altar", "Magic bat altar",
}; };
static const absl::string_view Type3RoomObjectNames[] = { constexpr static inline absl::string_view Type3RoomObjectNames[] = {
"Waterfall face (empty)", "Waterfall face (empty)",
"Waterfall face (short)", "Waterfall face (short)",
"Waterfall face (long)", "Waterfall face (long)",