Overworld housekeeping
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@@ -24,10 +24,10 @@ void Overworld::Load(ROM &rom) {
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auto size = tiles16.size();
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for (int i = 0; i < core::NumberOfOWMaps; i++) {
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overworld_maps_[i].BuildMap(size, gameState, mapParent, map_tiles_);
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overworld_maps_[i].BuildMap(size, game_state_, map_parent_, map_tiles_);
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}
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isLoaded = true;
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is_loaded_ = true;
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}
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ushort Overworld::GenerateTile32(int i, int k, int dimension) {
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@@ -162,15 +162,15 @@ void Overworld::DecompressAllMapTiles() {
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void Overworld::FetchLargeMaps() {
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for (int i = 128; i < 145; i++) {
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mapParent[i] = 0;
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map_parent_[i] = 0;
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}
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mapParent[128] = 128;
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mapParent[129] = 129;
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mapParent[130] = 129;
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mapParent[137] = 129;
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mapParent[138] = 129;
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mapParent[136] = 136;
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map_parent_[128] = 128;
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map_parent_[129] = 129;
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map_parent_[130] = 129;
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map_parent_[137] = 129;
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map_parent_[138] = 129;
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map_parent_[136] = 136;
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overworld_maps_[136].SetLargeMap(false);
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bool mapChecked[64];
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@@ -184,24 +184,24 @@ void Overworld::FetchLargeMaps() {
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if (mapChecked[i] == false) {
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if (overworld_maps_[i].IsLargeMap() == true) {
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mapChecked[i] = true;
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mapParent[i] = (uchar)i;
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mapParent[i + 64] = (uchar)(i + 64);
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map_parent_[i] = (uchar)i;
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map_parent_[i + 64] = (uchar)(i + 64);
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mapChecked[i + 1] = true;
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mapParent[i + 1] = (uchar)i;
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mapParent[i + 65] = (uchar)(i + 64);
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map_parent_[i + 1] = (uchar)i;
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map_parent_[i + 65] = (uchar)(i + 64);
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mapChecked[i + 8] = true;
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mapParent[i + 8] = (uchar)i;
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mapParent[i + 72] = (uchar)(i + 64);
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map_parent_[i + 8] = (uchar)i;
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map_parent_[i + 72] = (uchar)(i + 64);
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mapChecked[i + 9] = true;
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mapParent[i + 9] = (uchar)i;
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mapParent[i + 73] = (uchar)(i + 64);
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map_parent_[i + 9] = (uchar)i;
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map_parent_[i + 73] = (uchar)(i + 64);
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xx++;
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} else {
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mapParent[i] = (uchar)i;
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mapParent[i + 64] = (uchar)(i + 64);
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map_parent_[i] = (uchar)i;
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map_parent_[i + 64] = (uchar)(i + 64);
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mapChecked[i] = true;
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}
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}
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@@ -44,9 +44,9 @@ class Overworld {
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void FetchLargeMaps();
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void LoadOverworldMap();
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int gameState = 1;
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bool isLoaded = false;
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uchar mapParent[160];
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int game_state_ = 1;
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uchar map_parent_[160];
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bool is_loaded_ = false;
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ROM rom_;
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OWMapTiles map_tiles_;
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@@ -83,7 +83,7 @@ void Overworld::LoadAreaInfo() {
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sprite_graphics_[0] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[1] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_graphics_[2] = z3data[core::overworldSpriteset + parent_ + 128];
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sprite_palette_[0] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[1] = z3data[core::overworldSpritePalette + parent_ + 128];
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sprite_palette_[2] = z3data[core::overworldSpritePalette + parent_ + 128];
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@@ -106,7 +106,7 @@ void Overworld::LoadAreaInfo() {
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void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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OWMapTiles& map_tiles) {
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if (large_map_) {
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this->parent_ = map_parent[index_];
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parent_ = map_parent[index_];
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if (parent_ != index_ && !initialized_) {
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if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
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@@ -151,22 +151,22 @@ void OverworldMap::BuildMap(int count, int game_state, uchar* map_parent,
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}
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void OverworldMap::BuildTileset(int gameState) {
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int indexWorld = 0x20;
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int index_world = 0x20;
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if (parent_ < 0x40) {
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indexWorld = 0x20;
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index_world = 0x20;
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} else if (parent_ >= 0x40 && parent_ < 0x80) {
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indexWorld = 0x21;
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index_world = 0x21;
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} else if (parent_ == 0x88) {
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indexWorld = 36;
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index_world = 36;
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}
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// Sprites Blocksets
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staticgfx[8] = 115 + 0;
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staticgfx[9] = 115 + 1;
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staticgfx[10] = 115 + 6;
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staticgfx[11] = 115 + 7;
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static_graphics_[8] = 115 + 0;
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static_graphics_[9] = 115 + 1;
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static_graphics_[10] = 115 + 6;
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static_graphics_[11] = 115 + 7;
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for (int i = 0; i < 4; i++) {
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staticgfx[12 + i] =
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static_graphics_[12 + i] =
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(uchar)(rom_.data()[core::sprite_blockset_pointer +
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(sprite_graphics_[gameState] * 4) + i] +
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115);
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@@ -174,45 +174,46 @@ void OverworldMap::BuildTileset(int gameState) {
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// Main Blocksets
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for (int i = 0; i < 8; i++) {
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staticgfx[i] =
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rom_.data()[core::overworldgfxGroups2 + (indexWorld * 8) + i];
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static_graphics_[i] =
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rom_.data()[core::overworldgfxGroups2 + (index_world * 8) + i];
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}
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if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)] != 0) {
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staticgfx[3] = rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)];
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static_graphics_[3] =
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rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4)];
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}
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if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 1] != 0) {
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staticgfx[4] =
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static_graphics_[4] =
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rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 1];
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}
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if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 2] != 0) {
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staticgfx[5] =
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static_graphics_[5] =
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rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 2];
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}
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if (rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 3] != 0) {
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staticgfx[6] =
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static_graphics_[6] =
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rom_.data()[core::overworldgfxGroups + (area_graphics_ * 4) + 3];
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}
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// Hardcoded overworld GFX Values, for death mountain
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if ((parent_ >= 0x03 && parent_ <= 0x07) ||
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(parent_ >= 0x0B && parent_ <= 0x0E)) {
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staticgfx[7] = 89;
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static_graphics_[7] = 89;
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} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
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(parent_ >= 0x4B && parent_ <= 0x4E)) {
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staticgfx[7] = 89;
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static_graphics_[7] = 89;
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} else {
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staticgfx[7] = 91;
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static_graphics_[7] = 91;
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}
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// TODO: PSEUDO VRAM DATA HERE
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uchar* currentmapgfx8Data = rom_.GetVRAM().GetGraphicsData();
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// TODO: PUT GRAPHICS DATA HERE
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uchar const* allgfxData = rom_.GetMasterGraphicsBin();
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uchar const* all_gfx_data = rom_.GetMasterGraphicsBin();
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for (int i = 0; i < 16; i++) {
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for (int j = 0; j < 2048; j++) {
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uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
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uchar mapByte = all_gfx_data[j + (static_graphics_[i] * 2048)];
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switch (i) {
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case 0:
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case 3:
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@@ -235,8 +236,8 @@ void OverworldMap::BuildTiles16Gfx(int count) {
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auto yy = 0;
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auto xx = 0;
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for (auto i = 0; i < count; i++) // number of tiles16 3748?
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{
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// number of tiles16 3748?
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for (auto i = 0; i < count; i++) {
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// 8x8 tile draw
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// gfx8 = 4bpp so everyting is /2F
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auto tiles = tiles16_[i];
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@@ -259,6 +260,7 @@ void OverworldMap::BuildTiles16Gfx(int count) {
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}
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}
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}
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// map,current
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void OverworldMap::CopyTile(int x, int y, int xx, int yy, int offset,
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gfx::TileInfo tile, uchar* gfx16Pointer,
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@@ -311,9 +313,9 @@ void OverworldMap::CopyTileToMap(int x, int y, int xx, int yy, int offset,
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void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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uchar* sourcebmpPtr) {
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int sourcePtrPos = ((tile - ((tile / 8) * 8)) * 16) +
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((tile / 8) * 2048); // (sourceX * 16) + (sourceY * 128)
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auto sourcePtr = sourcebmpPtr;
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int source_ptr_pos = ((tile - ((tile / 8) * 8)) * 16) +
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((tile / 8) * 2048); // (sourceX * 16) + (sourceY * 128)
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auto source_ptr = sourcebmpPtr;
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int destPtrPos = (x + (y * 512));
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auto destPtr = destbmpPtr;
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@@ -321,7 +323,7 @@ void OverworldMap::CopyTile8bpp16(int x, int y, int tile, uchar* destbmpPtr,
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for (int ystrip = 0; ystrip < 16; ystrip++) {
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for (int xstrip = 0; xstrip < 16; xstrip++) {
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destPtr[destPtrPos + xstrip + (ystrip * 512)] =
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sourcePtr[sourcePtrPos + xstrip + (ystrip * 128)];
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source_ptr[source_ptr_pos + xstrip + (ystrip * 128)];
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}
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}
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}
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@@ -37,27 +37,26 @@ class OverworldMap {
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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ROM rom_;
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gfx::Bitmap gfxBitmap;
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std::vector<gfx::Tile16> tiles16_;
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uchar* staticgfx = new uchar[16];
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std::vector<std::vector<ushort>> tiles_used_;
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int parent_ = 0;
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int index_ = 0;
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int message_id_ = 0;
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int area_graphics_ = 0;
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int area_palette_ = 0;
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bool initialized_ = false;
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bool large_map_ = false;
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uchar sprite_graphics_[3];
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uchar sprite_palette_[3];
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uchar area_music_[4];
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uchar static_graphics_[16];
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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uchar* currentOWgfx16Ptr_ = nullptr;
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uchar* allGfx16Ptr_ = nullptr;
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bool initialized_ = false;
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bool large_map_ = false;
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ROM rom_;
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std::vector<gfx::Tile16> tiles16_;
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std::vector<std::vector<ushort>> tiles_used_;
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};
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} // namespace zelda3
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