Overworld housekeeping
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@@ -37,27 +37,26 @@ class OverworldMap {
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void CopyTile8bpp16From8(int xP, int yP, int tileID, uchar* destbmpPtr,
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uchar* sourcebmpPtr);
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ROM rom_;
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gfx::Bitmap gfxBitmap;
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std::vector<gfx::Tile16> tiles16_;
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uchar* staticgfx = new uchar[16];
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std::vector<std::vector<ushort>> tiles_used_;
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int parent_ = 0;
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int index_ = 0;
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int message_id_ = 0;
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int area_graphics_ = 0;
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int area_palette_ = 0;
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bool initialized_ = false;
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bool large_map_ = false;
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uchar sprite_graphics_[3];
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uchar sprite_palette_[3];
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uchar area_music_[4];
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uchar static_graphics_[16];
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uchar* gfxPtr = new uchar[512 * 512];
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uchar* mapblockset16_ = nullptr;
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uchar* currentOWgfx16Ptr_ = nullptr;
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uchar* allGfx16Ptr_ = nullptr;
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bool initialized_ = false;
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bool large_map_ = false;
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ROM rom_;
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std::vector<gfx::Tile16> tiles16_;
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std::vector<std::vector<ushort>> tiles_used_;
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};
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} // namespace zelda3
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