Fix DungeonMap ScreenEditor gfx bug, update formatting
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@@ -18,19 +18,18 @@ constexpr int kDungeonMapGfxPtr = 0x57BE4; // 14 pointers of gfx data
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constexpr int kDungeonMapDataStart = 0x57039;
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// IF Byte = 0xB9 dungeon maps are not expanded
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constexpr int kDungeonMapExpCheck = 0x56652; // $0A:E652
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constexpr int kDungeonMapTile16 = 0x57009; // $0A:F009
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constexpr int kDungeonMapTile16Expanded = 0x109010; // $21:9010
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constexpr int kDungeonMapExpCheck = 0x56652; // $0A:E652
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constexpr int kDungeonMapTile16 = 0x57009; // $0A:F009
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constexpr int kDungeonMapTile16Expanded = 0x109010; // $21:9010
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// 14 words values 0x000F = no boss
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constexpr int kDungeonMapBossRooms = 0x56807;
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constexpr int kTriforceVertices = 0x04FFD2; // group of 3, X, Y ,Z
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constexpr int TriforceFaces = 0x04FFE4; // group of 5
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constexpr int kTriforceFaces = 0x04FFE4; // group of 5
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constexpr int crystalVertices = 0x04FF98;
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constexpr int kCrystalVertices = 0x04FF98;
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class DungeonMap {
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public:
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struct DungeonMap {
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unsigned short boss_room = 0xFFFF;
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unsigned char nbr_of_floor = 0;
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unsigned char nbr_of_basement = 0;
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