add yaze_flags, implement yaze_init, yaze_cleanup
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@@ -11,9 +11,11 @@ extern "C" {
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#include "base/snes_color.h"
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#include "base/sprite.h"
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void yaze_initialize(void);
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typedef struct yaze_flags yaze_flags;
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void yaze_cleanup(void);
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void yaze_init(yaze_flags*);
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void yaze_cleanup(yaze_flags*);
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typedef struct z3_rom z3_rom;
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struct z3_rom {
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