set target conditionals for apple targets

This commit is contained in:
scawful
2024-07-31 11:29:02 -04:00
parent 49fbdd4c41
commit 8a9b25f290

View File

@@ -1,11 +1,23 @@
#include "controller.h"
#include <SDL.h>
#include "imgui/backends/imgui_impl_sdl2.h"
#include "imgui/backends/imgui_impl_sdlrenderer2.h"
#include "imgui/imgui.h"
#include "imgui/imgui_internal.h"
#if defined(__APPLE__) && defined(__MACH__)
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR == 1
#include "imgui/backends/imgui_impl_metal.h"
#elif TARGET_OS_IPHONE == 1
#include "imgui/backends/imgui_impl_metal.h"
#elif TARGET_OS_MAC == 1
#endif
#endif
#include <memory>
#include "absl/status/status.h"
@@ -280,7 +292,7 @@ absl::Status Controller::OnEntry(std::string filename) {
platform_ = Platform::kLinux;
#else
platform_ = Platform::kUnknown;
#endif
#endif
RETURN_IF_ERROR(CreateSDL_Window())
RETURN_IF_ERROR(CreateRenderer())
@@ -541,4 +553,4 @@ absl::Status Controller::LoadAudioDevice() {
} // namespace core
} // namespace app
} // namespace yaze
} // namespace yaze