Expand ScreenEditor and Screen class
This commit is contained in:
@@ -44,6 +44,7 @@ add_executable(
|
||||
app/editor/assembly_editor.cc
|
||||
app/editor/dungeon_editor.cc
|
||||
app/editor/overworld_editor.cc
|
||||
app/editor/screen_editor.cc
|
||||
app/rom.cc
|
||||
app/core/common.cc
|
||||
app/core/constants.cc
|
||||
@@ -54,6 +55,7 @@ add_executable(
|
||||
app/gfx/snes_palette.cc
|
||||
app/zelda3/overworld.cc
|
||||
app/zelda3/overworld_map.cc
|
||||
app/zelda3/screen.cc
|
||||
# GUI libraries
|
||||
${IMGUI_PATH}/imgui.cpp
|
||||
${IMGUI_PATH}/imgui_demo.cpp
|
||||
|
||||
@@ -1,9 +1,83 @@
|
||||
#include "app/editor/screen_editor.h"
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace editor {
|
||||
void ScreenEditor::Update() {}
|
||||
|
||||
ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
|
||||
|
||||
void ScreenEditor::Update() {
|
||||
TAB_BAR("##TabBar")
|
||||
DrawTitleScreenEditor();
|
||||
DrawNamingScreenEditor();
|
||||
DrawOverworldMapEditor();
|
||||
DrawDungeonMapsEditor();
|
||||
DrawGameMenuEditor();
|
||||
DrawHUDEditor();
|
||||
END_TAB_BAR()
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawTitleScreenEditor() {
|
||||
TAB_ITEM("Title Screen")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawNamingScreenEditor() {
|
||||
TAB_ITEM("Naming Screen")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawOverworldMapEditor() {
|
||||
TAB_ITEM("Overworld Map")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
TAB_ITEM("Dungeon Maps")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawGameMenuEditor() {
|
||||
TAB_ITEM("Game Menu")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
void ScreenEditor::DrawHUDEditor() {
|
||||
TAB_ITEM("Heads-up Display")
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawCanvas() {
|
||||
screen_canvas_.DrawBackground();
|
||||
screen_canvas_.UpdateContext();
|
||||
|
||||
screen_canvas_.DrawGrid();
|
||||
screen_canvas_.DrawOverlay();
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawToolset() {
|
||||
static bool show_bg1 = true;
|
||||
static bool show_bg2 = true;
|
||||
static bool show_bg3 = true;
|
||||
|
||||
static bool drawing_bg1 = true;
|
||||
static bool drawing_bg2 = false;
|
||||
static bool drawing_bg3 = false;
|
||||
|
||||
ImGui::Checkbox("Show BG1", &show_bg1);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Show BG2", &show_bg2);
|
||||
|
||||
ImGui::Checkbox("Draw BG1", &drawing_bg1);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Draw BG2", &drawing_bg2);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Draw BG3", &drawing_bg3);
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -1,7 +1,12 @@
|
||||
#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H
|
||||
#define YAZE_APP_EDITOR_SCREEN_EDITOR_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/zelda3/screen.h"
|
||||
#include "gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -9,67 +14,22 @@ namespace editor {
|
||||
|
||||
class ScreenEditor {
|
||||
public:
|
||||
ScreenEditor();
|
||||
void Update();
|
||||
|
||||
private:
|
||||
int sword_x_ = 0;
|
||||
int mx_click_ = 0;
|
||||
int my_click_ = 0;
|
||||
int mx_dist_ = 0;
|
||||
int my_dist_ = 0;
|
||||
int last_x_ = 0;
|
||||
int last_y_ = 0;
|
||||
int x_in_ = 0;
|
||||
int y_in_ = 0;
|
||||
int dungmap_selected_tile_ = 0;
|
||||
int dungmap_selected_ = 0;
|
||||
int selected_palette_ = 0;
|
||||
int total_floors_ = 0;
|
||||
int current_floor_ = 0;
|
||||
int num_basement_ = 0;
|
||||
int num_floor_ = 0;
|
||||
int selected_map_tile = 0;
|
||||
int current_floor_rooms; // [1][];
|
||||
int current_floor_gfx; // [1][];
|
||||
int copied_data_rooms; // 25
|
||||
int copied_data_gfx; // 25
|
||||
int addresses[] = {0x53de4, 0x53e2c, 0x53e08, 0x53e50,
|
||||
0x53e74, 0x53e98, 0x53ebc};
|
||||
int addressesgfx[] = {0x53ee0, 0x53f04, 0x53ef2, 0x53f16,
|
||||
0x53f28, 0x53f3a, 0x53f4c};
|
||||
void DrawTitleScreenEditor();
|
||||
void DrawNamingScreenEditor();
|
||||
void DrawOverworldMapEditor();
|
||||
void DrawDungeonMapsEditor();
|
||||
void DrawGameMenuEditor();
|
||||
void DrawHUDEditor();
|
||||
|
||||
ushort bossRoom = 0x000F;
|
||||
ushort selected_tile = 0;
|
||||
ushort tilesBG1Buffer = new ushort[0x1000];
|
||||
ushort tilesBG2Buffer = new ushort[0x1000];
|
||||
uchar mapdata = new uchar[64 * 64];
|
||||
uchar dwmapdata = new uchar[64 * 64];
|
||||
void DrawCanvas();
|
||||
void DrawToolset();
|
||||
|
||||
bool mDown = false;
|
||||
bool swordSelected = false;
|
||||
bool darkWorld = false;
|
||||
bool currentDungeonChanged = false;
|
||||
bool editedFromEditor = false;
|
||||
bool mouseDown = false;
|
||||
bool mdown = false;
|
||||
|
||||
std::vector<MapIcon> all_map_icons_;
|
||||
|
||||
OAMTile oam_data[10];
|
||||
OAMTile selected_oam_tile = nullptr;
|
||||
OAMTile last_selected_oam_tile = nullptr;
|
||||
|
||||
gfx::Bitmap tilesBG1Bitmap; // 0x80000
|
||||
gfx::Bitmap tilesBG2Bitmap; // 0x80000
|
||||
gfx::Bitmap oamBGBitmap; // 0x80000
|
||||
|
||||
gfx::Bitmap dungeon_map_tiles8_bmp; // 0x8000
|
||||
gfx::Bitmap dungmaptiles16Bitmap; // 0x20000
|
||||
gfx::Bitmap tiles8Bitmap; // 0x20000
|
||||
gfx::Bitmap floor_selector;
|
||||
|
||||
// DungeonMap dungeon_maps_[14];
|
||||
// MapIcon selectedMapIcon;
|
||||
zelda3::Screen current_screen_;
|
||||
gui::Canvas screen_canvas_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
@@ -1 +1,140 @@
|
||||
#include "screen.h"
|
||||
#include "screen.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
void Screen::Create() {
|
||||
tiles8Bitmap.Create(128, 512, 8, 0x20000);
|
||||
tilesBG1Bitmap.Create(256, 256, 8, 0x80000);
|
||||
tilesBG2Bitmap.Create(256, 256, 8, 0x80000);
|
||||
oamBGBitmap.Create(256, 256, 8, 0x80000);
|
||||
|
||||
BuildTileset();
|
||||
|
||||
LoadTitleScreen();
|
||||
LoadOverworldMap();
|
||||
LoadDungeonMaps();
|
||||
LoadAllMapIcons();
|
||||
}
|
||||
|
||||
void Screen::BuildTileset() {
|
||||
uchar staticgfx[16];
|
||||
|
||||
// Main Blocksets
|
||||
|
||||
// TODO: get the gfx from the GFX class rather than the rom.
|
||||
// for (int i = 0; i < 8; i++) {
|
||||
// staticgfx[i] = GfxGroups.mainGfx[titleScreenTilesGFX][i];
|
||||
// }
|
||||
|
||||
staticgfx[8] = 115 + 0;
|
||||
// staticgfx[9] = (GfxGroups.spriteGfx[titleScreenSpritesGFX][3] + 115);
|
||||
staticgfx[10] = 115 + 6;
|
||||
staticgfx[11] = 115 + 7;
|
||||
// staticgfx[12] = (GfxGroups.spriteGfx[titleScreenSpritesGFX][0] + 115);
|
||||
staticgfx[13] = 112;
|
||||
staticgfx[14] = 112;
|
||||
staticgfx[15] = 112;
|
||||
|
||||
// Loaded gfx for the current screen (empty at this point)
|
||||
uchar* currentmapgfx8Data = tiles8Bitmap.GetData();
|
||||
|
||||
// All gfx of the game pack of 2048 bytes (4bpp)
|
||||
uchar* allgfxData = rom_.GetMasterGraphicsBin();
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 2048; j++) {
|
||||
uchar mapByte = allgfxData[j + (staticgfx[i] * 2048)];
|
||||
switch (i) {
|
||||
case 0:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
mapByte += 0x88;
|
||||
break;
|
||||
}
|
||||
|
||||
currentmapgfx8Data[(i * 2048) + j] = mapByte; // Upload used gfx data
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Screen::LoadTitleScreen() {
|
||||
int pos = (rom_.data()[0x138C + 3] << 16) + (rom_.data()[0x1383 + 3] << 8) +
|
||||
rom_.data()[0x137A + 3];
|
||||
|
||||
for (int i = 0; i < 1024; i++) {
|
||||
tilesBG1Buffer[i] = 492;
|
||||
tilesBG2Buffer[i] = 492;
|
||||
}
|
||||
|
||||
pos = core::SnesToPc(pos);
|
||||
|
||||
while ((rom_.data()[pos] & 0x80) != 0x80) {
|
||||
int dest_addr = pos; // $03 and $04
|
||||
pos += 2;
|
||||
short length = pos;
|
||||
bool increment64 = (length & 0x8000) == 0x8000;
|
||||
bool fixsource = (length & 0x4000) == 0x4000;
|
||||
pos += 2;
|
||||
|
||||
length = (short)((length & 0x07FF));
|
||||
|
||||
int j = 0;
|
||||
int jj = 0;
|
||||
int posB = pos;
|
||||
while (j < (length / 2) + 1) {
|
||||
ushort tiledata = (ushort)pos;
|
||||
if (dest_addr >= 0x1000) {
|
||||
// destAddr -= 0x1000;
|
||||
if (dest_addr < 0x2000) {
|
||||
tilesBG1Buffer[dest_addr - 0x1000] = tiledata;
|
||||
}
|
||||
} else {
|
||||
if (dest_addr < 0x1000) {
|
||||
tilesBG2Buffer[dest_addr] = tiledata;
|
||||
}
|
||||
}
|
||||
|
||||
if (increment64) {
|
||||
dest_addr += 32;
|
||||
} else {
|
||||
dest_addr++;
|
||||
}
|
||||
|
||||
if (!fixsource) {
|
||||
pos += 2;
|
||||
}
|
||||
|
||||
jj += 2;
|
||||
j++;
|
||||
}
|
||||
|
||||
if (fixsource) {
|
||||
pos += 2;
|
||||
} else {
|
||||
pos = posB + jj;
|
||||
}
|
||||
}
|
||||
|
||||
pal_selected_ = 2;
|
||||
}
|
||||
|
||||
void Screen::LoadNamingScreen() {}
|
||||
|
||||
void Screen::LoadOverworldMap() {}
|
||||
|
||||
void Screen::LoadDungeonMaps() {}
|
||||
|
||||
void Screen::LoadAllMapIcons() {}
|
||||
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -1,7 +1,12 @@
|
||||
#ifndef YAZE_APP_ZELDA3_SCREEN_H
|
||||
#define YAZE_APP_ZELDA3_SCREEN_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -9,13 +14,72 @@ namespace zelda3 {
|
||||
|
||||
class Screen {
|
||||
public:
|
||||
Screen() = default;
|
||||
void Create();
|
||||
|
||||
private:
|
||||
gfx::Bitmap screen;
|
||||
uchar *data = nullptr;
|
||||
void BuildTileset();
|
||||
void LoadTitleScreen();
|
||||
void LoadNamingScreen();
|
||||
void LoadOverworldMap();
|
||||
void LoadDungeonMaps();
|
||||
void LoadAllMapIcons();
|
||||
|
||||
int sword_x_ = 0;
|
||||
int mx_click_ = 0;
|
||||
int my_click_ = 0;
|
||||
int mx_dist_ = 0;
|
||||
int my_dist_ = 0;
|
||||
int last_x_ = 0;
|
||||
int last_y_ = 0;
|
||||
int x_in_ = 0;
|
||||
int y_in_ = 0;
|
||||
int dungmap_selected_tile_ = 0;
|
||||
int dungmap_selected_ = 0;
|
||||
int selected_palette_ = 0;
|
||||
int total_floors_ = 0;
|
||||
int current_floor_ = 0;
|
||||
int num_basement_ = 0;
|
||||
int num_floor_ = 0;
|
||||
int selected_map_tile = 0;
|
||||
int current_floor_rooms; // [1][];
|
||||
int current_floor_gfx; // [1][];
|
||||
int copied_data_rooms; // 25
|
||||
int copied_data_gfx; // 25
|
||||
int pal_selected_;
|
||||
int addresses[7] = {0x53de4, 0x53e2c, 0x53e08, 0x53e50,
|
||||
0x53e74, 0x53e98, 0x53ebc};
|
||||
int addressesgfx[7] = {0x53ee0, 0x53f04, 0x53ef2, 0x53f16,
|
||||
0x53f28, 0x53f3a, 0x53f4c};
|
||||
|
||||
ushort bossRoom = 0x000F;
|
||||
ushort selected_tile = 0;
|
||||
ushort tilesBG1Buffer[0x1000]; // 0x1000
|
||||
ushort tilesBG2Buffer[0x1000]; // 0x1000
|
||||
uchar mapdata; // 64 * 64
|
||||
uchar dwmapdata; // 64 * 64
|
||||
|
||||
bool mDown = false;
|
||||
bool swordSelected = false;
|
||||
bool darkWorld = false;
|
||||
bool currentDungeonChanged = false;
|
||||
bool editedFromEditor = false;
|
||||
bool mouseDown = false;
|
||||
bool mdown = false;
|
||||
|
||||
ROM rom_;
|
||||
|
||||
gfx::OAMTile oam_data[10];
|
||||
gfx::OAMTile selected_oam_tile;
|
||||
gfx::OAMTile last_selected_oam_tile;
|
||||
|
||||
gfx::Bitmap tilesBG1Bitmap; // 0x80000
|
||||
gfx::Bitmap tilesBG2Bitmap; // 0x80000
|
||||
gfx::Bitmap oamBGBitmap; // 0x80000
|
||||
gfx::Bitmap tiles8Bitmap; // 0x20000
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user