Expand ScreenEditor and Screen class
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@@ -1,9 +1,83 @@
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#include "app/editor/screen_editor.h"
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#include <imgui/imgui.h>
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "gui/canvas.h"
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namespace yaze {
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namespace app {
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namespace editor {
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void ScreenEditor::Update() {}
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ScreenEditor::ScreenEditor() { screen_canvas_.SetCanvasSize(ImVec2(512, 512)); }
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void ScreenEditor::Update() {
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TAB_BAR("##TabBar")
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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DrawOverworldMapEditor();
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DrawDungeonMapsEditor();
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DrawGameMenuEditor();
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DrawHUDEditor();
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END_TAB_BAR()
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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TAB_ITEM("Dungeon Maps")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawGameMenuEditor() {
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TAB_ITEM("Game Menu")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawHUDEditor() {
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TAB_ITEM("Heads-up Display")
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END_TAB_ITEM()
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}
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void ScreenEditor::DrawCanvas() {
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screen_canvas_.DrawBackground();
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screen_canvas_.UpdateContext();
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screen_canvas_.DrawGrid();
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screen_canvas_.DrawOverlay();
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}
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void ScreenEditor::DrawToolset() {
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static bool show_bg1 = true;
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static bool show_bg2 = true;
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static bool show_bg3 = true;
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static bool drawing_bg1 = true;
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static bool drawing_bg2 = false;
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static bool drawing_bg3 = false;
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ImGui::Checkbox("Show BG1", &show_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Show BG2", &show_bg2);
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ImGui::Checkbox("Draw BG1", &drawing_bg1);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG2", &drawing_bg2);
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ImGui::SameLine();
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ImGui::Checkbox("Draw BG3", &drawing_bg3);
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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