Expand ScreenEditor and Screen class
This commit is contained in:
@@ -1,7 +1,12 @@
|
||||
#ifndef YAZE_APP_EDITOR_SCREEN_EDITOR_H
|
||||
#define YAZE_APP_EDITOR_SCREEN_EDITOR_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/zelda3/screen.h"
|
||||
#include "gui/canvas.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
@@ -9,67 +14,22 @@ namespace editor {
|
||||
|
||||
class ScreenEditor {
|
||||
public:
|
||||
ScreenEditor();
|
||||
void Update();
|
||||
|
||||
private:
|
||||
int sword_x_ = 0;
|
||||
int mx_click_ = 0;
|
||||
int my_click_ = 0;
|
||||
int mx_dist_ = 0;
|
||||
int my_dist_ = 0;
|
||||
int last_x_ = 0;
|
||||
int last_y_ = 0;
|
||||
int x_in_ = 0;
|
||||
int y_in_ = 0;
|
||||
int dungmap_selected_tile_ = 0;
|
||||
int dungmap_selected_ = 0;
|
||||
int selected_palette_ = 0;
|
||||
int total_floors_ = 0;
|
||||
int current_floor_ = 0;
|
||||
int num_basement_ = 0;
|
||||
int num_floor_ = 0;
|
||||
int selected_map_tile = 0;
|
||||
int current_floor_rooms; // [1][];
|
||||
int current_floor_gfx; // [1][];
|
||||
int copied_data_rooms; // 25
|
||||
int copied_data_gfx; // 25
|
||||
int addresses[] = {0x53de4, 0x53e2c, 0x53e08, 0x53e50,
|
||||
0x53e74, 0x53e98, 0x53ebc};
|
||||
int addressesgfx[] = {0x53ee0, 0x53f04, 0x53ef2, 0x53f16,
|
||||
0x53f28, 0x53f3a, 0x53f4c};
|
||||
void DrawTitleScreenEditor();
|
||||
void DrawNamingScreenEditor();
|
||||
void DrawOverworldMapEditor();
|
||||
void DrawDungeonMapsEditor();
|
||||
void DrawGameMenuEditor();
|
||||
void DrawHUDEditor();
|
||||
|
||||
ushort bossRoom = 0x000F;
|
||||
ushort selected_tile = 0;
|
||||
ushort tilesBG1Buffer = new ushort[0x1000];
|
||||
ushort tilesBG2Buffer = new ushort[0x1000];
|
||||
uchar mapdata = new uchar[64 * 64];
|
||||
uchar dwmapdata = new uchar[64 * 64];
|
||||
void DrawCanvas();
|
||||
void DrawToolset();
|
||||
|
||||
bool mDown = false;
|
||||
bool swordSelected = false;
|
||||
bool darkWorld = false;
|
||||
bool currentDungeonChanged = false;
|
||||
bool editedFromEditor = false;
|
||||
bool mouseDown = false;
|
||||
bool mdown = false;
|
||||
|
||||
std::vector<MapIcon> all_map_icons_;
|
||||
|
||||
OAMTile oam_data[10];
|
||||
OAMTile selected_oam_tile = nullptr;
|
||||
OAMTile last_selected_oam_tile = nullptr;
|
||||
|
||||
gfx::Bitmap tilesBG1Bitmap; // 0x80000
|
||||
gfx::Bitmap tilesBG2Bitmap; // 0x80000
|
||||
gfx::Bitmap oamBGBitmap; // 0x80000
|
||||
|
||||
gfx::Bitmap dungeon_map_tiles8_bmp; // 0x8000
|
||||
gfx::Bitmap dungmaptiles16Bitmap; // 0x20000
|
||||
gfx::Bitmap tiles8Bitmap; // 0x20000
|
||||
gfx::Bitmap floor_selector;
|
||||
|
||||
// DungeonMap dungeon_maps_[14];
|
||||
// MapIcon selectedMapIcon;
|
||||
zelda3::Screen current_screen_;
|
||||
gui::Canvas screen_canvas_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
Reference in New Issue
Block a user