refactor(editor): centralize sidebar management for card-based editors
- Updated EditorManager to handle sidebar drawing for card-based editors, improving consistency across editor types. - Removed individual toolbar implementations from GraphicsEditor, ScreenEditor, and SpriteEditor, as sidebar functionality is now centralized. - Enhanced EditorCardManager to manage card visibility and selection more effectively, including improved UI feedback for empty card categories. Benefits: - Streamlined editor interface and improved user experience by consolidating sidebar management, making it easier to navigate and manage editor cards.
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@@ -91,6 +91,7 @@ std::string GetEditorName(EditorType type) {
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} // namespace
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// Static registry of editors that use the card-based layout system
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// These editors register their cards with EditorCardManager
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bool EditorManager::IsCardBasedEditor(EditorType type) {
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switch (type) {
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case EditorType::kDungeon:
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@@ -99,8 +100,7 @@ bool EditorManager::IsCardBasedEditor(EditorType type) {
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case EditorType::kScreen:
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case EditorType::kSprite:
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case EditorType::kMessage:
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case EditorType::kMusic:
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case EditorType::kEmulator:
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case EditorType::kOverworld:
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return true;
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default:
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return false;
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@@ -912,8 +912,8 @@ absl::Status EditorManager::Update() {
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}
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}
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// Draw sidebar for current category editor
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if (current_editor_) {
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// Draw sidebar for current card-based editor (only if sidebar is visible)
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if (show_card_sidebar_ && current_editor_ && IsCardBasedEditor(current_editor_->type())) {
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std::string category = GetEditorCategory(current_editor_->type());
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auto& card_manager = gui::EditorCardManager::Get();
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card_manager.DrawSidebar(category);
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