refactor(editor): centralize sidebar management for card-based editors
- Updated EditorManager to handle sidebar drawing for card-based editors, improving consistency across editor types. - Removed individual toolbar implementations from GraphicsEditor, ScreenEditor, and SpriteEditor, as sidebar functionality is now centralized. - Enhanced EditorCardManager to manage card visibility and selection more effectively, including improved UI feedback for empty card categories. Benefits: - Streamlined editor interface and improved user experience by consolidating sidebar management, making it easier to navigate and manage editor cards.
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@@ -723,9 +723,6 @@ void EditorCardManager::SetActiveCategory(const std::string& category) {
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}
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void EditorCardManager::DrawSidebar(const std::string& category) {
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// Set this category as active when sidebar is drawn
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SetActiveCategory(category);
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// Use ThemeManager for consistent theming
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const auto& theme = ThemeManager::Get().GetCurrentTheme();
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@@ -744,76 +741,108 @@ void EditorCardManager::DrawSidebar(const std::string& category) {
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ImGuiWindowFlags_NoScrollWithMouse |
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ImGuiWindowFlags_NoBringToFrontOnFocus;
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ConvertColorToImVec4(theme.child_bg));
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// Make sidebar more opaque and visible
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ImVec4 sidebar_bg = ConvertColorToImVec4(theme.child_bg);
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sidebar_bg.w = 1.0f; // Full opacity
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ImGui::PushStyleColor(ImGuiCol_WindowBg, sidebar_bg);
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ImGui::PushStyleColor(ImGuiCol_Border, ConvertColorToImVec4(theme.border));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(4.0f, 8.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 6.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 1.0f);
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if (ImGui::Begin(absl::StrFormat("##%s_Sidebar", category).c_str(), nullptr, sidebar_flags)) {
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if (ImGui::Begin("##EditorCardSidebar", nullptr, sidebar_flags)) {
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// Get cards for this category
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auto cards = GetCardsInCategory(category);
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// Close All button at top
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ImVec4 error_color = ConvertColorToImVec4(theme.error);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(
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error_color.x * 0.6f, error_color.y * 0.6f, error_color.z * 0.6f, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, error_color);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(
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error_color.x * 1.2f, error_color.y * 1.2f, error_color.z * 1.2f, 1.0f));
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if (ImGui::Button(ICON_MD_CLOSE, ImVec2(40.0f, 40.0f))) {
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HideAllCardsInCategory(category);
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}
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Close All %s Cards", category.c_str());
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}
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ImGui::Dummy(ImVec2(0, 4.0f));
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// Draw card buttons
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ImVec4 accent_color = ConvertColorToImVec4(theme.accent);
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ImVec4 button_bg = ConvertColorToImVec4(theme.button);
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for (const auto& card : cards) {
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ImGui::PushID(card.card_id.c_str());
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bool is_active = card.visibility_flag && *card.visibility_flag;
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// If no cards available, show editor selection instead
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if (cards.empty()) {
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ImGui::PushStyleColor(ImGuiCol_Text, ConvertColorToImVec4(theme.text_disabled));
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ImGui::TextWrapped("No cards");
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ImGui::PopStyleColor();
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if (is_active) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(
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accent_color.x, accent_color.y, accent_color.z, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(
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accent_color.x, accent_color.y, accent_color.z, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, accent_color);
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} else {
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ImGui::PushStyleColor(ImGuiCol_Button, button_bg);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
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}
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if (ImGui::Button(card.icon.c_str(), ImVec2(40.0f, 40.0f))) {
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ToggleCard(card.card_id);
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SetActiveCategory(category);
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}
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered() || ImGui::IsItemActive()) {
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SetActiveCategory(category);
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ImGui::SetTooltip("%s\n%s", card.display_name.c_str(),
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card.shortcut_hint.empty() ? "" : card.shortcut_hint.c_str());
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}
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ImGui::PopID();
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ImGui::Spacing();
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ImGui::Separator();
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ImGui::Spacing();
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// Show editor selection buttons
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ImGui::TextWrapped("Select Editor:");
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ImGui::Dummy(ImVec2(0, 4.0f));
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// TODO: Add editor selection buttons here
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// For now, just show message
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ImGui::PushStyleColor(ImGuiCol_Text, ConvertColorToImVec4(theme.text_secondary));
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ImGui::TextWrapped("Open an editor to see cards");
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ImGui::PopStyleColor();
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} else {
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// Set this category as active when cards are present
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SetActiveCategory(category);
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}
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// Close All button at top (only if cards exist)
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if (!cards.empty()) {
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ImVec4 error_color = ConvertColorToImVec4(theme.error);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(
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error_color.x * 0.6f, error_color.y * 0.6f, error_color.z * 0.6f, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, error_color);
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(
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error_color.x * 1.2f, error_color.y * 1.2f, error_color.z * 1.2f, 1.0f));
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if (ImGui::Button(ICON_MD_CLOSE, ImVec2(40.0f, 40.0f))) {
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HideAllCardsInCategory(category);
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}
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Close All %s Cards", category.c_str());
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}
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ImGui::Dummy(ImVec2(0, 4.0f));
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// Draw card buttons
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ImVec4 accent_color = ConvertColorToImVec4(theme.accent);
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ImVec4 button_bg = ConvertColorToImVec4(theme.button);
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for (const auto& card : cards) {
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ImGui::PushID(card.card_id.c_str());
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bool is_active = card.visibility_flag && *card.visibility_flag;
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if (is_active) {
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(
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accent_color.x, accent_color.y, accent_color.z, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(
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accent_color.x, accent_color.y, accent_color.z, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, accent_color);
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} else {
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ImGui::PushStyleColor(ImGuiCol_Button, button_bg);
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
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}
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if (ImGui::Button(card.icon.c_str(), ImVec2(40.0f, 40.0f))) {
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ToggleCard(card.card_id);
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SetActiveCategory(category);
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}
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ImGui::PopStyleColor(3);
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if (ImGui::IsItemHovered() || ImGui::IsItemActive()) {
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SetActiveCategory(category);
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ImGui::SetTooltip("%s\n%s", card.display_name.c_str(),
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card.shortcut_hint.empty() ? "" : card.shortcut_hint.c_str());
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}
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ImGui::PopID();
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}
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} // End if (!cards.empty())
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}
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ImGui::End();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(3); // WindowPadding, ItemSpacing, WindowBorderSize
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ImGui::PopStyleColor(2); // WindowBg, Border
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}
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} // namespace gui
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