add push_back to ROM and cleanup some stuff
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@@ -91,22 +91,21 @@ absl::Status GraphicsEditor::DrawCgxImport() {
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ImGui::InputText("##CGXFile", cgx_file_name_, sizeof(cgx_file_name_));
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ImGui::SameLine();
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core::FileDialogPipeline(
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"ImportCgxKey", ".CGX,.cgx\0", "Open CGX", [&]() -> auto {
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strncpy(cgx_file_path_,
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ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
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sizeof(cgx_file_path_));
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strncpy(cgx_file_name_,
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ImGuiFileDialog::Instance()->GetCurrentFileName().c_str(),
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sizeof(cgx_file_name_));
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status_ = temp_rom_.LoadFromFile(cgx_file_path_, /*z3_load=*/false);
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is_open_ = true;
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cgx_loaded_ = true;
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});
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core::ButtonPipe("Copy File Path",
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[&]() -> auto { ImGui::SetClipboardText(cgx_file_path_); });
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core::FileDialogPipeline("ImportCgxKey", ".CGX,.cgx\0", "Open CGX", [this]() {
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strncpy(cgx_file_path_,
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ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
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sizeof(cgx_file_path_));
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strncpy(cgx_file_name_,
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ImGuiFileDialog::Instance()->GetCurrentFileName().c_str(),
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sizeof(cgx_file_name_));
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status_ = temp_rom_.LoadFromFile(cgx_file_path_, /*z3_load=*/false);
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is_open_ = true;
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cgx_loaded_ = true;
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});
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core::ButtonPipe("Copy CGX Path",
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[this]() { ImGui::SetClipboardText(cgx_file_path_); });
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core::ButtonPipe("Decompress CGX Data", [&]() -> auto {
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core::ButtonPipe("Decompress CGX Data", [this]() {
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cgx_viewer_.LoadCgx(temp_rom_);
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auto all_tiles_data = cgx_viewer_.GetCgxData();
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cgx_bitmap_.Create(core::kTilesheetWidth, 8192, core::kTilesheetDepth,
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@@ -127,17 +126,15 @@ absl::Status GraphicsEditor::DrawFileImport() {
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ImGui::InputText("##ROMFile", file_path_, sizeof(file_path_));
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ImGui::SameLine();
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core::FileDialogPipeline(
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"ImportDlgKey", ".bin,.hex\0", "Open BIN", [&]() -> auto {
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strncpy(file_path_,
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ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
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sizeof(file_path_));
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status_ = temp_rom_.LoadFromFile(file_path_);
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is_open_ = true;
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});
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core::FileDialogPipeline("ImportDlgKey", ".bin,.hex\0", "Open BIN", [this]() {
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strncpy(file_path_, ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
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sizeof(file_path_));
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status_ = temp_rom_.LoadFromFile(file_path_);
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is_open_ = true;
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});
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core::ButtonPipe("Copy File Path",
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[&]() -> auto { ImGui::SetClipboardText(file_path_); });
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[this]() { ImGui::SetClipboardText(file_path_); });
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gui::InputHex("BIN Offset", ¤t_offset_);
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gui::InputHex("BIN Size", &bin_size_);
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@@ -160,7 +157,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
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ImGui::SameLine();
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core::FileDialogPipeline(
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"ImportColKey", ".COL,.col,.BAK,.bak\0", "Open COL", [&]() -> auto {
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"ImportColKey", ".COL,.col,.BAK,.bak\0", "Open COL", [this]() {
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strncpy(col_file_path_,
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ImGuiFileDialog::Instance()->GetFilePathName().c_str(),
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sizeof(col_file_path_));
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@@ -187,8 +184,8 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
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is_open_ = true;
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});
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core::ButtonPipe("Copy File Path",
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[&]() -> auto { ImGui::SetClipboardText(col_file_path_); });
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core::ButtonPipe("Copy COL Path",
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[this]() { ImGui::SetClipboardText(col_file_path_); });
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if (rom_.isLoaded()) {
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gui::TextWithSeparators("ROM Palette");
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@@ -206,7 +203,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
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absl::Status GraphicsEditor::DrawClipboardImport() {
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gui::TextWithSeparators("Clipboard Import");
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core::ButtonPipe("Paste from Clipboard", [&]() -> auto {
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core::ButtonPipe("Paste from Clipboard", [this]() {
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const char* text = ImGui::GetClipboardText();
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if (text) {
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const auto clipboard_data = Bytes(text, text + strlen(text));
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@@ -220,7 +217,7 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
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gui::InputHex("Size", &clipboard_size_);
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gui::InputHex("Num Sheets", &num_sheets_to_load_);
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core::ButtonPipe("Decompress Clipboard Data", [&]() -> auto {
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core::ButtonPipe("Decompress Clipboard Data", [this]() {
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if (temp_rom_.isLoaded()) {
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status_ = DecompressImportData(0x40000);
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} else {
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@@ -230,9 +227,6 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
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}
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});
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int import_size = 0;
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int num_sheets = 0;
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return absl::OkStatus();
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}
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@@ -20,7 +20,6 @@ namespace app {
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namespace editor {
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using MosaicArray = std::array<int, core::kNumOverworldMaps>;
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static int overworldCustomMosaicASM = 0x1301D0;
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class ScreenEditor {
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public:
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