palette stuff
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@@ -103,8 +103,9 @@ void Bitmap::CreateTexture(std::shared_ptr<SDL_Renderer> renderer) {
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}
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// Convert SNESPalette to SDL_Palette for surface.
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void Bitmap::ApplyPalette(SNESPalette &palette) {
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surface_->format->palette = palette.GetSDL_Palette();
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void Bitmap::ApplyPalette(SNESPalette palette) {
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palette_ = palette;
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surface_->format->palette = palette_.GetSDL_Palette();
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}
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void Bitmap::SetPaletteColor(int id, gfx::snes_color color) {
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