palette stuff
This commit is contained in:
@@ -33,6 +33,9 @@ class Overworld {
|
||||
auto GetCurrentBitmapData() const {
|
||||
return overworld_maps_[current_map_].GetBitmapData();
|
||||
}
|
||||
auto GetCurrentPalette() const {
|
||||
return overworld_maps_[current_map_].GetCurrentPalette();
|
||||
}
|
||||
auto isLoaded() const { return is_loaded_; }
|
||||
void SetCurrentMap(int i) { current_map_ = i; }
|
||||
|
||||
|
||||
@@ -19,64 +19,6 @@ namespace zelda3 {
|
||||
|
||||
namespace {
|
||||
|
||||
void CopyTile(int x, int y, int xx, int yy, int offset, gfx::TileInfo tile,
|
||||
Bytes& ow_blockset, Bytes& current_gfx) {
|
||||
int mx = x;
|
||||
int my = y;
|
||||
uchar r = 0x00;
|
||||
|
||||
if (tile.horizontal_mirror_ != 0) {
|
||||
mx = 0x03 - x;
|
||||
r = 0x01;
|
||||
}
|
||||
|
||||
if (tile.vertical_mirror_ != 0) {
|
||||
my = 0x07 - y;
|
||||
}
|
||||
|
||||
int tx = ((tile.id_ / 0x10) * 0x200) +
|
||||
((tile.id_ - ((tile.id_ / 0x10) * 0x10)) * 0x04);
|
||||
auto index = xx + yy + offset + (mx * 0x02) + (my * 0x80);
|
||||
auto pixel = current_gfx[tx + (y * 0x40) + x];
|
||||
|
||||
auto p1 = index + r ^ 1;
|
||||
ow_blockset[p1] = (uchar)((pixel & 0x0F) + tile.palette_ * 0x10);
|
||||
auto p2 = index + r;
|
||||
ow_blockset[p2] = (uchar)(((pixel >> 0x04) & 0x0F) + tile.palette_ * 0x10);
|
||||
}
|
||||
|
||||
void CopyTile8bpp8(int x, int y, int xx, int yy, int tid, gfx::TileInfo tile,
|
||||
Bytes& ow_blockset, Bytes& current_gfx) {
|
||||
const int offsets[] = {0x00, 0x08, 0x400, 0x408};
|
||||
int offset = offsets[tid];
|
||||
int mx = x;
|
||||
int my = y;
|
||||
|
||||
if (tile.horizontal_mirror_ != 0) {
|
||||
mx = 0x07 - x;
|
||||
}
|
||||
|
||||
if (tile.vertical_mirror_ != 0) {
|
||||
my = 0x07 - y;
|
||||
}
|
||||
|
||||
// int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x10) +
|
||||
// ((tile.id_ / 0x20) * 0x800);
|
||||
// auto gfx_src_pos = tx + (y * 0x200) + x;
|
||||
// auto pixel = current_gfx[gfx_src_pos];
|
||||
|
||||
// auto index = xx + yy + offset + mx + (my * 0x100);
|
||||
// auto to_assign = (pixel + (tile.palette_ * 0x10));
|
||||
// ow_blockset[index] = to_assign;
|
||||
// TILE ID ONLY
|
||||
// int tx = ((tile.id_ - ((tile.id_ / 0x20) * 0x20)) * 0x10) +
|
||||
// ((tile.id_ / 0x20) * 0x800);
|
||||
|
||||
auto index = xx + yy + offset + mx + (my * 0x80);
|
||||
int tx = (tile.id_ * 0x40);
|
||||
ow_blockset[index] = current_gfx[tx + (y * 0x80) + x];
|
||||
}
|
||||
|
||||
void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
|
||||
int src_pos =
|
||||
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
|
||||
@@ -89,6 +31,120 @@ void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
|
||||
}
|
||||
}
|
||||
|
||||
void SetColorsPalette(int index, gfx::SNESPalette& current, gfx::SNESPalette main,
|
||||
gfx::SNESPalette animated, gfx::SNESPalette aux1,
|
||||
gfx::SNESPalette aux2, gfx::SNESPalette hud,
|
||||
gfx::SNESColor bgrcolor, gfx::SNESPalette spr,
|
||||
gfx::SNESPalette spr2) {
|
||||
// Palettes infos, color 0 of a palette is always transparent (the arrays
|
||||
// contains 7 colors width wide) There is 16 color per line so 16*Y
|
||||
|
||||
// Left side of the palette - Main, Animated
|
||||
std::vector<gfx::SNESColor> new_palette(256);
|
||||
|
||||
// Main Palette, Location 0,2 : 35 colors [7x5]
|
||||
int k = 0;
|
||||
for (int y = 2; y < 7; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = main[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Animated Palette, Location 0,7 : 7colors
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[(16 * 7) + (x)] = animated[(x - 1)];
|
||||
}
|
||||
|
||||
// Right side of the palette - Aux1, Aux2
|
||||
|
||||
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 2; y < 5; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux1[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 5; y < 8; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux2[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Hud Palette, Location 0,0 : 32 colors [16x2]
|
||||
for (int i = 0; i < 32; i++) {
|
||||
new_palette[i] = hud[i];
|
||||
}
|
||||
|
||||
// Hardcoded grass color (that might change to become invisible instead)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
new_palette[(i * 16)] = bgrcolor;
|
||||
new_palette[(i * 16) + 8] = bgrcolor;
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spritesAux1_Palettes[1][k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = spritesAux3_Palettes[0][k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = globalSprite_Palettes[0][k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 13; y < 14; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 14; y < 15; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr2[k++];
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 15; y < 16; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = armors_Palettes[0][k++];
|
||||
}
|
||||
}
|
||||
|
||||
current.Create(new_palette);
|
||||
// ColorPalette pal = GFX.editort16Bitmap.Palette;
|
||||
// for (int i = 0; i < 256; i++) {
|
||||
// pal.Entries[i] = new_palette[i];
|
||||
// pal.Entries[(i / 16) * 16] = Color.Transparent;
|
||||
// }
|
||||
|
||||
// GFX.mapgfx16Bitmap.Palette = pal;
|
||||
// GFX.mapblockset16Bitmap.Palette = pal;
|
||||
|
||||
// gfxBitmap.Palette = pal;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
OverworldMap::OverworldMap(int index, ROM& rom,
|
||||
@@ -109,8 +165,8 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
|
||||
rom_[core::overworldSpecialGFXGroup + (parent_ - 0x80)];
|
||||
area_palette_ = rom_[core::overworldSpecialPALGroup + 1];
|
||||
} else if (index_ == 0x88) {
|
||||
area_graphics_ = 81;
|
||||
area_palette_ = 0;
|
||||
area_graphics_ = 0x51;
|
||||
area_palette_ = 0x00;
|
||||
} else {
|
||||
area_graphics_ = rom_[core::mapGfx + parent_];
|
||||
area_palette_ = rom_[core::overworldMapPalette + parent_];
|
||||
@@ -126,12 +182,13 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
|
||||
} else if (parent_ >= 0x40 && parent_ < 0x80) {
|
||||
world_index = 0x21;
|
||||
} else if (parent_ == 0x88) {
|
||||
world_index = 36;
|
||||
world_index = 0x24;
|
||||
}
|
||||
|
||||
LoadAreaGraphics(game_state, world_index);
|
||||
RETURN_IF_ERROR(BuildTileset())
|
||||
RETURN_IF_ERROR(BuildTiles16GfxV2(count))
|
||||
RETURN_IF_ERROR(BuildTiles16Gfx(count))
|
||||
LoadPalette();
|
||||
RETURN_IF_ERROR(BuildBitmap(world_blockset))
|
||||
built_ = true;
|
||||
return absl::OkStatus();
|
||||
@@ -152,11 +209,11 @@ void OverworldMap::LoadAreaInfo() {
|
||||
area_music_[3] = rom_[core::overworldMusicAgahim + parent_];
|
||||
|
||||
sprite_graphics_[0] = rom_[core::overworldSpriteset + parent_];
|
||||
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 64];
|
||||
sprite_graphics_[1] = rom_[core::overworldSpriteset + parent_ + 0x40];
|
||||
sprite_graphics_[2] = rom_[core::overworldSpriteset + parent_ + 0x80];
|
||||
|
||||
sprite_palette_[0] = rom_[core::overworldSpritePalette + parent_];
|
||||
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 64];
|
||||
sprite_palette_[1] = rom_[core::overworldSpritePalette + parent_ + 0x40];
|
||||
sprite_palette_[2] = rom_[core::overworldSpritePalette + parent_ + 0x80];
|
||||
} else if (index_ < 0x80) {
|
||||
area_graphics_ = rom_[core::mapGfx + parent_];
|
||||
@@ -218,14 +275,14 @@ void OverworldMap::LoadAreaInfo() {
|
||||
|
||||
void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
|
||||
// Sprites Blocksets
|
||||
static_graphics_[8] = 115 + 0;
|
||||
static_graphics_[9] = 115 + 1;
|
||||
static_graphics_[10] = 115 + 6;
|
||||
static_graphics_[11] = 115 + 7;
|
||||
static_graphics_[8] = 0x73 + 0x00;
|
||||
static_graphics_[9] = 0x73 + 0x01;
|
||||
static_graphics_[10] = 0x73 + 0x06;
|
||||
static_graphics_[11] = 0x73 + 0x07;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
static_graphics_[12 + i] = (rom_[core::kSpriteBlocksetPointer +
|
||||
(sprite_graphics_[game_state] * 4) + i] +
|
||||
115);
|
||||
0x73);
|
||||
}
|
||||
|
||||
// Main Blocksets
|
||||
@@ -253,66 +310,171 @@ void OverworldMap::LoadAreaGraphics(int game_state, int world_index) {
|
||||
// Hardcoded overworld GFX Values, for death mountain
|
||||
if ((parent_ >= 0x03 && parent_ <= 0x07) ||
|
||||
(parent_ >= 0x0B && parent_ <= 0x0E)) {
|
||||
static_graphics_[7] = 89;
|
||||
static_graphics_[7] = 0x59;
|
||||
} else if ((parent_ >= 0x43 && parent_ <= 0x47) ||
|
||||
(parent_ >= 0x4B && parent_ <= 0x4E)) {
|
||||
static_graphics_[7] = 89;
|
||||
static_graphics_[7] = 0x59;
|
||||
} else {
|
||||
static_graphics_[7] = 91;
|
||||
static_graphics_[7] = 0x5B;
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTileset() {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
auto sheet = rom_.GetGraphicsBin().at(static_graphics_[i]);
|
||||
current_graphics_sheet_set[i] = sheet;
|
||||
void OverworldMap::LoadPalette() {
|
||||
int previousPalId = 0;
|
||||
int previousSprPalId = 0;
|
||||
if (index_ > 0) {
|
||||
previousPalId = rom_[core::overworldMapPalette + parent_ - 1];
|
||||
previousSprPalId = rom_[core::overworldSpritePalette + parent_ - 1];
|
||||
}
|
||||
|
||||
all_gfx_ = rom_.GetGraphics8BPP();
|
||||
if (area_palette_ >= 0xA3) {
|
||||
area_palette_ = 0xA3;
|
||||
}
|
||||
|
||||
current_gfx_.reserve(65536);
|
||||
for (int i = 0; i < 65536; i++) {
|
||||
uchar pal0 = 0;
|
||||
|
||||
uchar pal1 =
|
||||
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4)]; // aux1
|
||||
uchar pal2 =
|
||||
rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) + 1]; // aux2
|
||||
uchar pal3 = rom_[core::overworldMapPaletteGroup + (area_palette_ * 4) +
|
||||
2]; // animated
|
||||
|
||||
uchar pal4 = rom_[core::overworldSpritePaletteGroup +
|
||||
(sprite_palette_[game_state_] * 2)]; // spr3
|
||||
uchar pal5 = rom_[core::overworldSpritePaletteGroup +
|
||||
(sprite_palette_[game_state_] * 2) + 1]; // spr4
|
||||
|
||||
gfx::SNESPalette aux1, aux2, main, animated, hud, spr, spr2;
|
||||
gfx::SNESColor bgr = overworld_GrassPalettes[0];
|
||||
|
||||
if (pal1 == 255) {
|
||||
pal1 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4)];
|
||||
}
|
||||
if (pal1 != 255) {
|
||||
if (pal1 >= 20) {
|
||||
pal1 = 19;
|
||||
}
|
||||
|
||||
aux1 = overworld_AuxPalettes[pal1];
|
||||
} else {
|
||||
aux1 = overworld_AuxPalettes[0];
|
||||
}
|
||||
|
||||
if (pal2 == 255) {
|
||||
pal2 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 1];
|
||||
}
|
||||
if (pal2 != 255) {
|
||||
if (pal2 >= 20) {
|
||||
pal2 = 19;
|
||||
}
|
||||
|
||||
aux2 = overworld_AuxPalettes[pal2];
|
||||
} else {
|
||||
aux2 = overworld_AuxPalettes[0];
|
||||
}
|
||||
|
||||
if (pal3 == 255) {
|
||||
pal3 = rom_[core::overworldMapPaletteGroup + (previousPalId * 4) + 2];
|
||||
}
|
||||
|
||||
if (parent_ < 0x40) {
|
||||
// Default LW Palette
|
||||
pal0 = 0;
|
||||
|
||||
// TODO CHECK ME FOR NECESSITY
|
||||
// if (OverworldEditor.UseAreaSpecificBgColor) {
|
||||
// bgr = overworld_BackgroundPalette[parent_];
|
||||
// } else {
|
||||
// bgr = overworld_GrassPalettes[0];
|
||||
// }
|
||||
|
||||
if (parent_ == 0x03 || parent_ == 0x05 || parent_ == 0x07) {
|
||||
pal0 = 2;
|
||||
}
|
||||
} else if (parent_ >= 0x40 && parent_ < 0x80) {
|
||||
// Default DW Palette
|
||||
pal0 = 1;
|
||||
// if (OverworldEditor.UseAreaSpecificBgColor) {
|
||||
// bgr = Palettes.overworld_BackgroundPalette[parent_];
|
||||
// } else {
|
||||
// bgr = Palettes.overworld_GrassPalettes[1];
|
||||
// }
|
||||
|
||||
if (parent_ == 0x43 || parent_ == 0x45 || parent_ == 0x47) {
|
||||
pal0 = 3;
|
||||
}
|
||||
} else if (parent_ >= 128 && parent_ < core::kNumOverworldMaps) {
|
||||
// Default SP Palette
|
||||
pal0 = 0;
|
||||
|
||||
// if (OverworldEditor.UseAreaSpecificBgColor) {
|
||||
// bgr = overworld_BackgroundPalette[parent_];
|
||||
// } else {
|
||||
// bgr = overworld_GrassPalettes[2];
|
||||
// }
|
||||
}
|
||||
|
||||
if (parent_ == 0x88) {
|
||||
pal0 = 4;
|
||||
}
|
||||
|
||||
if (pal0 != 255) {
|
||||
main = overworld_MainPalettes[pal0];
|
||||
} else {
|
||||
main = overworld_MainPalettes[0];
|
||||
}
|
||||
|
||||
if (pal3 >= 14) {
|
||||
pal3 = 13;
|
||||
}
|
||||
animated = overworld_AnimatedPalettes[(pal3)];
|
||||
|
||||
hud = HudPalettes[0];
|
||||
if (pal4 == 255) {
|
||||
pal4 = rom_[core::overworldSpritePaletteGroup +
|
||||
(previousSprPalId * 2)]; // spr3
|
||||
}
|
||||
if (pal4 == 255) {
|
||||
pal4 = 0;
|
||||
}
|
||||
if (pal4 >= 24) {
|
||||
pal4 = 23;
|
||||
}
|
||||
spr = spritesAux3_Palettes[pal4];
|
||||
|
||||
if (pal5 == 255) {
|
||||
pal5 = rom_[core::overworldSpritePaletteGroup + (previousSprPalId * 2) +
|
||||
1]; // spr3
|
||||
}
|
||||
if (pal5 == 255) {
|
||||
pal5 = 0;
|
||||
}
|
||||
if (pal5 >= 24) {
|
||||
pal5 = 23;
|
||||
}
|
||||
spr2 = spritesAux3_Palettes[pal5];
|
||||
|
||||
SetColorsPalette(parent_, current_palette_, main, animated, aux1, aux2, hud, bgr, spr, spr2);
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTileset() {
|
||||
all_gfx_ = rom_.GetGraphicsBuffer();
|
||||
current_gfx_.reserve(0x10000);
|
||||
for (int i = 0; i < 0x10000; i++) {
|
||||
current_gfx_.push_back(0x00);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 16; i++) {
|
||||
for (int j = 0; j < 4096; j++) {
|
||||
current_gfx_[(i * 4096) + j] = all_gfx_[j + (static_graphics_[i] * 4096)];
|
||||
for (int i = 0; i < 0x10; i++) {
|
||||
for (int j = 0; j < 0x1000; j++) {
|
||||
current_gfx_[(i * 0x1000) + j] =
|
||||
all_gfx_[j + (static_graphics_[i] * 0x1000)];
|
||||
}
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
current_blockset_.reserve(0x100000);
|
||||
for (int i = 0; i < 0x100000; i++) {
|
||||
current_blockset_.push_back(0x00);
|
||||
}
|
||||
auto yy = 0;
|
||||
auto xx = 0;
|
||||
|
||||
for (auto i = 0; i < count; i++) {
|
||||
for (auto tile = 0; tile < 0x04; tile++) {
|
||||
gfx::TileInfo info = tiles16_[i].tiles_info[tile];
|
||||
for (auto y = 0; y < 0x08; ++y) {
|
||||
for (auto x = 0; x < 0x08; ++x) {
|
||||
CopyTile8bpp8(x, y, xx, yy, tile, info, current_blockset_,
|
||||
current_gfx_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
xx += 0x10;
|
||||
if (xx >= 0x80) {
|
||||
yy += 0x800;
|
||||
xx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
|
||||
current_blockset_.reserve(0x100000);
|
||||
for (int i = 0; i < 0x100000; i++) {
|
||||
current_blockset_.push_back(0x00);
|
||||
@@ -338,8 +500,8 @@ absl::Status OverworldMap::BuildTiles16GfxV2(int count) {
|
||||
my = 0x07 - y;
|
||||
}
|
||||
|
||||
int xpos = ((info.id_ % 16) * 8);
|
||||
int ypos = (((info.id_ / 16)) * 0x400);
|
||||
int xpos = ((info.id_ % 0x10) * 0x08);
|
||||
int ypos = (((info.id_ / 0x10)) * 0x400);
|
||||
int source = ypos + xpos + (x + (y * 0x80));
|
||||
|
||||
auto destination = xx + yy + offset + (mx + (my * 0x80));
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "app/core/common.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/zelda3/palettes.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
@@ -28,9 +29,9 @@ class OverworldMap {
|
||||
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
|
||||
OWBlockset& world_blockset);
|
||||
|
||||
auto GetCurrentGraphicsSet() const { return current_graphics_sheet_set; }
|
||||
auto GetCurrentBlockset() const { return current_blockset_; }
|
||||
auto GetCurrentGraphics() const { return current_gfx_; }
|
||||
auto GetCurrentPalette() const { return current_palette_; }
|
||||
auto GetBitmapData() const { return bitmap_data_; }
|
||||
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
|
||||
auto IsLargeMap() const { return large_map_; }
|
||||
@@ -40,10 +41,10 @@ class OverworldMap {
|
||||
private:
|
||||
void LoadAreaInfo();
|
||||
void LoadAreaGraphics(int game_state, int world_index);
|
||||
void LoadPalette();
|
||||
|
||||
absl::Status BuildTileset();
|
||||
absl::Status BuildTiles16Gfx(int count);
|
||||
absl::Status BuildTiles16GfxV2(int count);
|
||||
absl::Status BuildBitmap(OWBlockset& world_blockset);
|
||||
|
||||
int parent_ = 0;
|
||||
@@ -53,6 +54,9 @@ class OverworldMap {
|
||||
int area_graphics_ = 0;
|
||||
int area_palette_ = 0;
|
||||
|
||||
// TODO SET ME
|
||||
int game_state_ = 0;
|
||||
|
||||
uchar sprite_graphics_[3];
|
||||
uchar sprite_palette_[3];
|
||||
uchar area_music_[4];
|
||||
@@ -69,8 +73,9 @@ class OverworldMap {
|
||||
Bytes bitmap_data_;
|
||||
OWMapTiles map_tiles_;
|
||||
|
||||
gfx::SNESPalette current_palette_;
|
||||
|
||||
std::vector<gfx::Tile16> tiles16_;
|
||||
std::unordered_map<int, gfx::Bitmap> current_graphics_sheet_set;
|
||||
};
|
||||
|
||||
} // namespace zelda3
|
||||
|
||||
45
src/app/zelda3/palettes.h
Normal file
45
src/app/zelda3/palettes.h
Normal file
@@ -0,0 +1,45 @@
|
||||
#ifndef YAZE_APP_ZELDA3_PALETTES_H
|
||||
#define YAZE_APP_ZELDA3_PALETTES_H
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "app/core/common.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
// 32 (0,0)
|
||||
static gfx::PaletteGroup HudPalettes(2);
|
||||
|
||||
// 35 colors each, 7x5 (0,2 on grid)
|
||||
static gfx::PaletteGroup overworld_MainPalettes(6);
|
||||
|
||||
// 21 colors each, 7x3 (8,2 and 8,5 on grid)
|
||||
static gfx::PaletteGroup overworld_AuxPalettes(20);
|
||||
|
||||
// 7 colors each 7x1 (0,7 on grid)
|
||||
static gfx::PaletteGroup overworld_AnimatedPalettes(14);
|
||||
static gfx::PaletteGroup globalSprite_Palettes(2); // 60 (1,9)
|
||||
static gfx::PaletteGroup armors_Palettes(5); // 15
|
||||
static gfx::PaletteGroup swords_Palettes(4); // 3
|
||||
static gfx::PaletteGroup spritesAux1_Palettes(12); // 7
|
||||
static gfx::PaletteGroup spritesAux2_Palettes(11); // 7
|
||||
static gfx::PaletteGroup spritesAux3_Palettes(24); // 7
|
||||
static gfx::PaletteGroup shields_Palettes(3); // 4
|
||||
static gfx::PaletteGroup dungeonsMain_Palettes(20); // 15*6
|
||||
|
||||
// 8*20
|
||||
static gfx::PaletteGroup overworld_BackgroundPalette(core::kNumOverworldMaps);
|
||||
|
||||
// 3 hardcoded grass colors
|
||||
static gfx::SNESPalette overworld_GrassPalettes(3);
|
||||
static gfx::PaletteGroup object3D_Palettes(2); // 15*6
|
||||
static gfx::PaletteGroup overworld_Mini_Map_Palettes(2); // 16*8
|
||||
} // namespace zelda3
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user