palette stuff
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@@ -33,6 +33,9 @@ class Overworld {
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auto GetCurrentBitmapData() const {
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return overworld_maps_[current_map_].GetBitmapData();
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}
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auto GetCurrentPalette() const {
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return overworld_maps_[current_map_].GetCurrentPalette();
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}
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auto isLoaded() const { return is_loaded_; }
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void SetCurrentMap(int i) { current_map_ = i; }
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