backend-infra-engineer: Release 0.2.2 snapshot
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@@ -7,7 +7,6 @@
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#include "app/zelda3/overworld/overworld.h"
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namespace yaze {
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namespace app {
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namespace editor {
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bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
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@@ -23,14 +22,14 @@ void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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bool free_movement = false);
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bool DrawEntranceInserterPopup();
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bool DrawOverworldEntrancePopup(zelda3::overworld::OverworldEntrance &entrance);
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bool DrawOverworldEntrancePopup(zelda3::OverworldEntrance &entrance);
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void DrawExitInserterPopup();
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bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit);
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bool DrawExitEditorPopup(zelda3::OverworldExit &exit);
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void DrawItemInsertPopup();
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bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item);
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bool DrawItemEditorPopup(zelda3::OverworldItem &item);
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enum MyItemColumnID {
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MyItemColumnID_ID,
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@@ -81,7 +80,6 @@ void DrawSpriteInserterPopup();
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bool DrawSpriteEditorPopup(zelda3::Sprite &sprite);
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
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