backend-infra-engineer: Release 0.2.2 snapshot

This commit is contained in:
scawful
2024-12-31 21:00:27 -05:00
parent 18b7fb9abf
commit 8ce29e1436
209 changed files with 7446 additions and 3633 deletions

View File

@@ -7,7 +7,6 @@
#include "app/zelda3/overworld/overworld.h"
namespace yaze {
namespace app {
namespace editor {
bool IsMouseHoveringOverEntity(const zelda3::GameEntity &entity,
@@ -23,14 +22,14 @@ void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
bool free_movement = false);
bool DrawEntranceInserterPopup();
bool DrawOverworldEntrancePopup(zelda3::overworld::OverworldEntrance &entrance);
bool DrawOverworldEntrancePopup(zelda3::OverworldEntrance &entrance);
void DrawExitInserterPopup();
bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit);
bool DrawExitEditorPopup(zelda3::OverworldExit &exit);
void DrawItemInsertPopup();
bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item);
bool DrawItemEditorPopup(zelda3::OverworldItem &item);
enum MyItemColumnID {
MyItemColumnID_ID,
@@ -81,7 +80,6 @@ void DrawSpriteInserterPopup();
bool DrawSpriteEditorPopup(zelda3::Sprite &sprite);
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H