fixes and readability
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@@ -511,7 +511,7 @@ absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
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int realX = ((b2 & 0x3F) * 16) + mapX * 512;
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int realY = ((b1 & 0x3F) * 16) + mapY * 512;
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all_sprites_[sprite_index].emplace_back(
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overworld_maps_[i].AreaGraphics(), (uint8_t)i, b3,
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overworld_maps_[i].current_graphics(), (uint8_t)i, b3,
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(uint8_t)(b2 & 0x3F), (uint8_t)(b1 & 0x3F), realX, realY);
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// all_sprites_[sprite_index][i].Draw();
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