Refactor Renderer class to remove inheritance from ExperimentFlags; streamline bitmap rendering and updating methods
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@@ -6,7 +6,6 @@
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#include <memory>
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/utils/sdl_deleter.h"
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#include "app/gfx/bitmap.h"
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@@ -21,20 +20,17 @@ namespace core {
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* This class is a singleton that provides functionality for creating and
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* rendering bitmaps to the screen. It also includes methods for updating
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* bitmaps on the screen.
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*
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* The Renderer class uses the ExperimentFlags class to access the application's
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* flags.
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*/
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class Renderer : public ExperimentFlags {
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class Renderer {
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public:
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static Renderer& GetInstance() {
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static Renderer &GetInstance() {
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static Renderer instance;
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return instance;
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}
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absl::Status CreateRenderer(SDL_Window* window) {
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renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
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absl::Status CreateRenderer(SDL_Window *window) {
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renderer_ = std::unique_ptr<SDL_Renderer, SDL_Deleter>(SDL_CreateRenderer(
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED));
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if (renderer_ == nullptr) {
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return absl::InternalError(
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absl::StrFormat("SDL_CreateRenderer: %s\n", SDL_GetError()));
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@@ -44,34 +40,26 @@ class Renderer : public ExperimentFlags {
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return absl::OkStatus();
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}
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auto renderer() -> SDL_Renderer* { return renderer_.get(); }
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auto renderer() -> SDL_Renderer * { return renderer_.get(); }
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/**
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* @brief Used to render a bitmap to the screen.
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*/
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void RenderBitmap(gfx::Bitmap* bitmap) {
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if (flags()->kLoadTexturesAsStreaming) {
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bitmap->CreateTexture(renderer_.get());
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} else {
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// bitmap->CreateTexture(renderer_);
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}
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void RenderBitmap(gfx::Bitmap *bitmap) {
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bitmap->CreateTexture(renderer_.get());
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}
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/**
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* @brief Used to update a bitmap on the screen.
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*/
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void UpdateBitmap(gfx::Bitmap* bitmap, bool use_sdl_update = false) {
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if (flags()->kLoadTexturesAsStreaming) {
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bitmap->UpdateTexture(renderer_.get(), use_sdl_update);
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} else {
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// bitmap->UpdateTexture(renderer_);
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}
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void UpdateBitmap(gfx::Bitmap *bitmap, bool use_sdl_update = false) {
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bitmap->UpdateTexture(renderer_.get(), use_sdl_update);
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}
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absl::Status CreateAndRenderBitmap(int width, int height, int depth,
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const std::vector<uint8_t>& data,
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gfx::Bitmap& bitmap,
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gfx::SnesPalette& palette) {
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const std::vector<uint8_t> &data,
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gfx::Bitmap &bitmap,
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gfx::SnesPalette &palette) {
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bitmap.Create(width, height, depth, data);
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RETURN_IF_ERROR(bitmap.ApplyPalette(palette));
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RenderBitmap(&bitmap);
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@@ -83,12 +71,12 @@ class Renderer : public ExperimentFlags {
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std::unique_ptr<SDL_Renderer, SDL_Deleter> renderer_;
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Renderer(const Renderer&) = delete;
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Renderer& operator=(const Renderer&) = delete;
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Renderer(const Renderer &) = delete;
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Renderer &operator=(const Renderer &) = delete;
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};
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} // namespace core
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} // namespace app
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} // namespace yaze
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#endif
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#endif
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