Remove OpenGL flag for SDL_BlitSurface
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@@ -154,7 +154,7 @@ void Controller::CreateWindow() {
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SDL_WINDOWPOS_UNDEFINED, // initial y position
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SDL_WINDOWPOS_UNDEFINED, // initial y position
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1200, // width, in pixels
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1200, // width, in pixels
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800, // height, in pixels
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800, // height, in pixels
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SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL),
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SDL_WINDOW_RESIZABLE),
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sdl_deleter());
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sdl_deleter());
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}
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}
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}
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}
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