move pipeline functions into respective gui files
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@@ -2,7 +2,6 @@
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#define YAZE_APP_EDITOR_OVERWORLDEDITOR_H
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#include <imgui/imgui.h>
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#include <imgui/imgui_internal.h>
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#include <cmath>
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#include <unordered_map>
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@@ -290,6 +289,8 @@ class OverworldEditor : public Editor,
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gfx::BitmapTable sprite_previews_;
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gfx::BitmapTable animated_maps_;
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OWBlockset refresh_blockset_;
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gui::zeml::Node layout_node_;
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absl::Status status_;
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};
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