move pipeline functions into respective gui files
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@@ -7,6 +7,7 @@
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#include "app/editor/graphics/graphics_editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gui/color.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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#include "app/rom.h"
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@@ -761,6 +762,61 @@ void Canvas::DrawLayeredElements() {
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}
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}
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void GraphicsBinCanvasPipeline(int width, int height, int tile_size,
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int num_sheets_to_load, int canvas_id,
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bool is_loaded, gfx::BitmapTable &graphics_bin) {
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gui::Canvas canvas;
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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canvas.DrawBackground(ImVec2(width + 1, num_sheets_to_load * height + 1));
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canvas.DrawContextMenu();
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if (is_loaded) {
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for (const auto &[key, value] : graphics_bin) {
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int offset = height * (key + 1);
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int top_left_y = canvas.zero_point().y + 2;
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if (key >= 1) {
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top_left_y = canvas.zero_point().y + height * key;
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}
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canvas.draw_list()->AddImage(
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(void *)value.texture(),
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ImVec2(canvas.zero_point().x + 2, top_left_y),
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ImVec2(canvas.zero_point().x + 0x100,
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canvas.zero_point().y + offset));
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}
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}
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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}
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ImGui::EndChild();
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}
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void BitmapCanvasPipeline(gui::Canvas &canvas, const gfx::Bitmap &bitmap,
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int width, int height, int tile_size, bool is_loaded,
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bool scrollbar, int canvas_id) {
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auto draw_canvas = [](gui::Canvas &canvas, const gfx::Bitmap &bitmap,
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int width, int height, int tile_size, bool is_loaded) {
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canvas.DrawBackground(ImVec2(width + 1, height + 1));
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canvas.DrawContextMenu();
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canvas.DrawBitmap(bitmap, 2, is_loaded);
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canvas.DrawTileSelector(tile_size);
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canvas.DrawGrid(tile_size);
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canvas.DrawOverlay();
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};
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if (scrollbar) {
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if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)canvas_id);
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ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
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draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
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}
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ImGui::EndChild();
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} else {
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draw_canvas(canvas, bitmap, width, height, tile_size, is_loaded);
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}
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}
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} // namespace gui
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} // namespace app
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} // namespace yaze
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