move pipeline functions into respective gui files
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@@ -1,13 +1,25 @@
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#ifndef YAZE_APP_CORE_INPUT_H
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#define YAZE_APP_CORE_INPUT_H
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui/imgui.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <imgui_memory_editor.h>
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#include <cstddef>
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#include <cstdint>
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#include <functional>
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#include <optional>
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#include <string>
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#include <vector>
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#include "absl/strings/string_view.h"
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#include "app/core/common.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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namespace yaze {
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namespace app {
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@@ -48,6 +60,11 @@ IMGUI_API void ItemLabel(absl::string_view title, ItemLabelFlags flags);
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IMGUI_API ImGuiID GetID(const std::string& id);
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void FileDialogPipeline(absl::string_view display_key,
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absl::string_view file_extensions,
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std::optional<absl::string_view> button_text,
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std::function<void()> callback);
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} // namespace gui
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} // namespace app
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} // namespace yaze
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