Cleanup PaletteEditor for saving updated colors
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@@ -78,18 +78,18 @@ class PaletteEditorHistory {
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class PaletteEditor : public SharedROM {
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public:
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absl::Status Update();
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absl::Status DrawPaletteGroups();
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void EditColorInPalette(gfx::SNESPalette& palette, int index);
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void ResetColorToOriginal(gfx::SNESPalette& palette, int index,
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const gfx::SNESPalette& originalPalette);
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void DisplayPalette(gfx::SNESPalette& palette, bool loaded);
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void DrawPortablePalette(gfx::SNESPalette& palette);
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private:
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absl::Status DrawPaletteGroup(int i);
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absl::Status DrawPaletteGroup(int category);
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absl::Status HandleColorPopup(gfx::SNESPalette& palette, int i, int j, int n);
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private:
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void InitializeSavedPalette(const gfx::SNESPalette& palette) {
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for (int n = 0; n < palette.size(); n++) {
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saved_palette_[n].x = palette.GetColor(n).GetRGB().x / 255;
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@@ -99,11 +99,15 @@ class PaletteEditor : public SharedROM {
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}
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}
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absl::Status status_;
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PaletteEditorHistory history_;
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ImVec4 saved_palette_[256] = {};
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ImVec4 current_color_;
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ImGuiColorEditFlags color_popup_flags =
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ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
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ImGuiColorEditFlags palette_button_flags =
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ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoTooltip;
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ImGuiColorEditFlags palette_button_flags_2 = ImGuiColorEditFlags_NoAlpha |
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