Update PPU Skeleton
This commit is contained in:
78
src/app/emu/ppu.cc
Normal file
78
src/app/emu/ppu.cc
Normal file
@@ -0,0 +1,78 @@
|
||||
#include "app/emu/ppu.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "app/emu/mem.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace emu {
|
||||
|
||||
PPU::PPU(Memory& memory) : memory_(memory) {}
|
||||
|
||||
void PPU::Init() {
|
||||
// Initialize registers
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::RenderScanline() {
|
||||
// Render background layers
|
||||
// ...
|
||||
|
||||
// Render sprites
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::Run(int cycles) {
|
||||
// ...
|
||||
}
|
||||
|
||||
uint8_t PPU::ReadRegister(uint16_t address) {
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::WriteRegister(uint16_t address, uint8_t value) {
|
||||
// ...
|
||||
}
|
||||
|
||||
const std::vector<uint8_t>& PPU::GetFrameBuffer() const {
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::UpdateModeSettings() {
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::RenderBackground(int layer) {
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::RenderSprites() {
|
||||
// ...
|
||||
}
|
||||
|
||||
uint32_t PPU::GetPaletteColor(uint8_t colorIndex) {
|
||||
// ...
|
||||
}
|
||||
|
||||
uint8_t PPU::ReadVRAM(uint16_t address) {
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::WriteVRAM(uint16_t address, uint8_t value) {
|
||||
// ...
|
||||
}
|
||||
|
||||
uint8_t PPU::ReadOAM(uint16_t address) {
|
||||
// ...
|
||||
}
|
||||
|
||||
void PPU::WriteOAM(uint16_t address, uint8_t value) {
|
||||
// ...
|
||||
}
|
||||
|
||||
} // namespace emu
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
73
src/app/emu/ppu.h
Normal file
73
src/app/emu/ppu.h
Normal file
@@ -0,0 +1,73 @@
|
||||
#ifndef YAZE_APP_EMU_PPU_H
|
||||
#define YAZE_APP_EMU_PPU_H
|
||||
|
||||
#include <cstdint>
|
||||
#include <vector>
|
||||
|
||||
#include "app/emu/mem.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace emu {
|
||||
|
||||
class PPU {
|
||||
public:
|
||||
// Initializes the PPU with the necessary resources and dependencies
|
||||
PPU(Memory &memory);
|
||||
|
||||
void Init();
|
||||
|
||||
// Resets the PPU to its initial state
|
||||
void Reset();
|
||||
|
||||
// Runs the PPU for a specified number of clock cycles
|
||||
void Run(int cycles);
|
||||
|
||||
// Reads a byte from the specified PPU register
|
||||
uint8_t ReadRegister(uint16_t address);
|
||||
|
||||
// Writes a byte to the specified PPU register
|
||||
void WriteRegister(uint16_t address, uint8_t value);
|
||||
|
||||
// Renders a scanline of the screen
|
||||
void RenderScanline();
|
||||
|
||||
// Returns the pixel data for the current frame
|
||||
const std::vector<uint8_t> &GetFrameBuffer() const;
|
||||
|
||||
private:
|
||||
// Internal methods to handle PPU rendering and operations
|
||||
|
||||
// Updates internal state based on PPU register settings
|
||||
void UpdateModeSettings();
|
||||
|
||||
// Renders a background layer
|
||||
void RenderBackground(int layer);
|
||||
|
||||
// Renders sprites (also known as objects)
|
||||
void RenderSprites();
|
||||
|
||||
// Retrieves a pixel color from the palette
|
||||
uint32_t GetPaletteColor(uint8_t colorIndex);
|
||||
|
||||
// Handles VRAM (Video RAM) reads and writes
|
||||
uint8_t ReadVRAM(uint16_t address);
|
||||
void WriteVRAM(uint16_t address, uint8_t value);
|
||||
|
||||
// Handles OAM (Object Attribute Memory) reads and writes
|
||||
uint8_t ReadOAM(uint16_t address);
|
||||
void WriteOAM(uint16_t address, uint8_t value);
|
||||
|
||||
// Other internal methods for handling PPU functionality
|
||||
|
||||
// Member variables to store internal PPU state and resources
|
||||
Memory &memory_;
|
||||
std::vector<uint8_t> frameBuffer_;
|
||||
// Other state variables (registers, counters, mode settings, etc.)
|
||||
};
|
||||
|
||||
} // namespace emu
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_EMU_PPU_H
|
||||
Reference in New Issue
Block a user