feat: Enhance Windows build instructions and troubleshooting guidance

- Added comprehensive Windows support details, including Visual Studio integration and environment verification.
- Introduced quick start commands for building with different configurations (Basic Editor, AI Features, Full Build).
- Expanded requirements section to clarify essential and optional dependencies.
- Included detailed troubleshooting steps for common Windows build issues, with solutions for specific errors.
- Updated CMake presets table to reflect new build options and configurations.
This commit is contained in:
scawful
2025-10-04 19:59:07 -04:00
parent 3cdeeac5a3
commit 8f8caacece

View File

@@ -154,19 +154,86 @@ sudo apt-get install -y build-essential cmake ninja-build pkg-config \
### Windows
#### Requirements
- Visual Studio 2022 with "Desktop development with C++" workload
- CMake 3.16+ (included with Visual Studio)
- Git (for cloning and submodules)
YAZE provides comprehensive Windows support with Visual Studio integration, automated environment verification, and detailed troubleshooting guides.
#### Optional: vcpkg for SDL2
The project uses bundled dependencies by default. Optionally, you can use vcpkg for SDL2:
#### Quick Start
```powershell
# Setup vcpkg (optional)
.\scripts\setup-vcpkg-windows.ps1
```cmd
# 1. Verify environment
.\scripts\verify-build-environment.ps1
# 2. Build (choose one)
# Basic editor:
cmake --preset windows-debug
cmake --build build --config Debug
# With AI features:
cmake --preset windows-ai-debug
cmake --build build --config Debug
# 3. Run
build\bin\Debug\yaze.exe
```
#### Requirements
**Essential:**
- **Windows 10/11** (64-bit)
- **Visual Studio 2022** or **Visual Studio 2019** with:
- Desktop development with C++
- C++ CMake tools for Windows
- Windows 10/11 SDK
- **Git** for cloning and submodules
**Optional:**
- **vcpkg** for easier dependency management
- **Node.js** for collaboration server features
#### Build Options
YAZE offers multiple build configurations for different use cases:
**Option A: Basic Editor (Recommended for first build)**
```cmd
cmake --preset windows-debug
cmake --build build --config Debug
```
- Full ROM editor with all core features
- Fastest build time (~5 minutes)
- No external dependencies beyond Visual Studio
**Option B: Editor with AI Features**
```cmd
cmake --preset windows-ai-debug
cmake --build build --config Debug
```
- ROM editor + AI chat assistant + code generation
- Requires bundled JSON library (included)
- Build time: ~7 minutes
**Option C: Full Build (AI + Collaboration)**
```cmd
cmake --preset windows-collab-debug
cmake --build build --config Debug
```
- Everything + network collaboration + automated testing
- Compiles gRPC from source
- First build: 15-20 minutes (subsequent builds much faster)
#### Available CMake Presets
| Preset | JSON | gRPC | Use Case | Build Time |
|--------|------|------|----------|------------|
| `windows-debug` | ❌ | ❌ | Basic ROM editing | ~5 min |
| `windows-release` | ❌ | ❌ | Production build | ~5 min |
| `windows-dev` | ❌ | ❌ | Core development | ~5 min |
| `windows-ai-debug` | ✅ | ❌ | AI features | ~7 min |
| `windows-ai-release` | ✅ | ❌ | AI production | ~7 min |
| `windows-collab-debug` | ✅ | ✅ | Full features + collaboration | ~20 min* |
| `windows-arm64-debug` | ❌ | ❌ | ARM64 Windows | ~5 min |
*First build only; subsequent builds: ~1 min
#### vcpkg Integration (Optional)
**Setup vcpkg for SDL2:**
@@ -176,12 +243,33 @@ The project uses bundled dependencies by default. Optionally, you can use vcpkg
# Command Prompt
.\scripts\setup-vcpkg-windows.bat
# Install dependencies
vcpkg install sdl2:x64-windows yaml-cpp:x64-windows
```
**Dependencies (vcpkg.json):**
- sdl2 (graphics/input) - optional, bundled version available
**Note**: vcpkg is optional. YAZE bundles most dependencies and can build without it.
**Note**: All other dependencies (Abseil, GoogleTest, ImGui, Asar) are built from source via CMake for better compatibility.
#### Platform-Specific Considerations
**Windows Compatibility Features:**
- ✅ Native path separator handling via `std::filesystem`
- ✅ Platform-specific process management (`tasklist` vs `pgrep`)
- ✅ Correct home directory resolution (`%USERPROFILE%` vs `$HOME`)
- ✅ MSVC-compatible warning directives
- ✅ Cross-platform thread management with `std::thread`
- ✅ Unicode support for file paths and names
**Known Platform Differences:**
- **File Locking**: Windows has stricter file locking than Unix
- **Process Spawning**: Uses `cmd.exe` instead of `bash`
- **Background Processes**: Server runs in foreground (no `&` operator)
- **Path Case Sensitivity**: NTFS is case-preserving but case-insensitive
**Supported Architectures:**
- **x64 (64-bit)**: Primary target for modern systems
- **ARM64**: For ARM-based Windows devices (Surface Pro X, etc.)
- **x86 (32-bit)**: Not supported
## Build Targets
@@ -480,6 +568,359 @@ All Windows CI/CD builds include automatic fallback mechanisms:
**Linux:**
- x64 (64-bit)
## Windows Troubleshooting
This section provides detailed solutions for common Windows build issues.
### Quick Diagnostics
Always start with the verification script to identify issues:
```cmd
.\scripts\verify-build-environment.ps1
# With verbose output
.\scripts\verify-build-environment.ps1 -Verbose
# With automatic fixes
.\scripts\verify-build-environment.ps1 -FixIssues
```
### Common Errors and Solutions
#### Error 1: "nlohmann/json.hpp: No such file or directory"
**Full Error:**
```
fatal error C1083: Cannot open include file: 'nlohmann/json.hpp': No such file or directory
```
**Cause**: Building code that uses JSON without enabling JSON support.
**Solutions:**
1. **Use AI preset** (enables JSON automatically):
```cmd
cmake --preset windows-ai-debug
cmake --build build --config Debug
```
2. **Enable JSON manually**:
```cmd
cmake --preset windows-debug -DYAZE_WITH_JSON=ON
cmake --build build --config Debug
```
3. **Verify JSON library exists**:
```cmd
dir third_party\json\include\nlohmann\json.hpp
```
4. **Initialize submodules** (if file is missing):
```cmd
git submodule update --init --recursive
```
5. **Build without AI** (if you don't need it):
```cmd
cmake --preset windows-debug
cmake --build build --config Debug
```
#### Error 2: "Cannot find nlohmann_json::nlohmann_json target"
**Full Error:**
```
CMake Error: The following imported targets are referenced, but are missing:
nlohmann_json::nlohmann_json
```
**Cause**: CMake isn't creating the JSON library target.
**Solutions:**
1. **Clean and rebuild**:
```cmd
rmdir /s /q build
cmake --preset windows-ai-debug
cmake --build build --config Debug
```
2. **Check CMake output**:
```cmd
cmake --preset windows-ai-debug 2>&1 | findstr "json"
```
Should show: `✓ JSON support enabled (nlohmann/json)`
3. **Verify submodule**:
```cmd
git submodule status third_party/json
```
Should show a commit hash (no `-` prefix)
#### Error 3: "vcpkg toolchain file not found"
**Full Error:**
```
CMake Warning: CMAKE_TOOLCHAIN_FILE is set but file does not exist
```
**Cause**: Preset expects vcpkg but it's not installed.
**Solution 1: Use bundled dependencies** (recommended):
```cmd
cmake --preset windows-debug -DCMAKE_TOOLCHAIN_FILE=""
cmake --build build --config Debug
```
**Solution 2: Install vcpkg**:
```cmd
git clone https://github.com/Microsoft/vcpkg.git C:\vcpkg
cd C:\vcpkg
.\bootstrap-vcpkg.bat
setx VCPKG_ROOT "C:\vcpkg"
# Restart shell, then:
vcpkg install sdl2:x64-windows yaml-cpp:x64-windows
cmake --preset windows-debug
```
**Solution 3: Point to your vcpkg installation**:
```cmd
cmake --preset windows-debug ^
-DCMAKE_TOOLCHAIN_FILE="D:\your\path\to\vcpkg\scripts\buildsystems\vcpkg.cmake"
```
#### Error 4: "SDL2 not found"
**Full Error:**
```
CMake Error: Could not find a package configuration file provided by "SDL2"
```
**Solution 1: With vcpkg**:
```cmd
vcpkg install sdl2:x64-windows
cmake --preset windows-debug
```
**Solution 2: Manual installation**:
1. Download SDL2 from https://libsdl.org/download-2.0.php
2. Choose "SDL2-devel-2.x.x-VC.zip"
3. Extract to `C:\SDL2`
4. Set environment variable:
```cmd
setx SDL2_DIR "C:\SDL2\cmake"
```
5. Restart shell and rebuild
#### Error 5: Build is Very Slow (15-20 minutes)
**Cause**: Building with gRPC enabled compiles gRPC + Protobuf from source.
**Solutions:**
1. **Be patient**: First build is slow, subsequent builds are ~1 minute
2. **Use precompiled gRPC via vcpkg**:
```cmd
vcpkg install grpc:x64-windows
cmake --preset windows-collab-debug
```
(Note: vcpkg gRPC install also takes 15-20 mins, but only once)
3. **Build without gRPC** (if you don't need collaboration):
```cmd
cmake --preset windows-ai-debug
```
4. **Use parallel builds**:
```cmd
cmake --build build --config Debug -j 12
```
#### Error 6: "Cannot open file 'yaze.exe': Permission denied"
**Full Error:**
```
LINK : fatal error LNK1168: cannot open yaze.exe for writing
```
**Cause**: Previous instance of `yaze.exe` is still running.
**Solutions:**
1. **Kill all instances**:
```cmd
taskkill /F /IM yaze.exe
cmake --build build --config Debug
```
2. **Use Task Manager**:
- Open Task Manager (Ctrl+Shift+Esc)
- Find `yaze.exe` processes
- End tasks
- Rebuild
#### Error 7: "C++ standard 'cxx_std_23' not supported"
**Full Error:**
```
CMake Error: The C++ compiler does not support C++23
```
**Cause**: Visual Studio version is too old.
**Solutions:**
1. **Update Visual Studio**:
- Open Visual Studio Installer
- Update to latest version (VS2022 17.4+ recommended)
- Ensure "C++ CMake tools" workload is installed
2. **Temporary workaround** (use C++20):
Edit `CMakeLists.txt` line 106:
```cmake
set(CMAKE_CXX_STANDARD 20) # Changed from 23
```
(May cause compilation issues with newer features)
#### Error 8: Visual Studio Can't Find CMakePresets.json
**Observation**: VS doesn't show any build configurations.
**Solutions:**
1. **Reload project**:
- File → Close Folder
- File → Open → Folder
- Select yaze directory
- Wait for CMake to configure
2. **Use CMake GUI** (alternative):
- Open CMake GUI
- Set source: `<path to yaze>`
- Set build: `<path to yaze>/build`
- Click Configure
- Choose "Visual Studio 17 2022"
- Set options (YAZE_WITH_JSON, etc.)
- Click Generate
- Open `build/yaze.sln` in VS
3. **Check CMakePresets.json exists**:
```cmd
dir CMakePresets.json
```
#### Error 9: "error MSB8066: Custom build exited with code 1"
**Full Error:**
```
error MSB8066: Custom build for 'CMakeLists.txt' exited with code 1
```
**Cause**: CMake configuration failed, but VS doesn't show the actual error.
**Solutions:**
1. **Run CMake from command line**:
```cmd
cmake --preset windows-debug 2>&1 | more
```
This shows the actual CMake error.
2. **Check CMake output in VS**:
- View → Output
- Show output from: CMake
- Scroll up to find actual error message
3. **Clean CMake cache**:
```cmd
rmdir /s /q build
cmake --preset windows-debug
```
### Debugging CMake Configuration
**Enable verbose CMake output:**
```cmd
cmake --preset windows-debug --trace-expand > cmake_trace.txt
```
Look through `cmake_trace.txt` for errors.
**Check what's being built:**
```cmd
cmake --preset windows-debug
cmake --build build --config Debug --verbose
```
**Verify preset settings:**
```cmd
cmake --preset windows-debug --trace-expand | findstr "YAZE_WITH_JSON"
cmake --preset windows-debug --trace-expand | findstr "Z3ED_AI"
```
### Tips for Successful Builds
1. **Start simple**:
```cmd
cmake --preset windows-debug
cmake --build build --config Debug
```
2. **Add features incrementally**:
```cmd
# Once basic build works, add JSON:
cmake --preset windows-ai-debug
cmake --build build --config Debug
# Then add gRPC if needed:
cmake --preset windows-collab-debug
cmake --build build --config Debug
```
3. **Clean between major changes**:
```cmd
rmdir /s /q build
cmake --preset <new-preset>
cmake --build build --config Debug
```
4. **Use parallel builds**:
```cmd
cmake --build build --config Debug -j 12
```
5. **Watch for warnings**:
```cmd
cmake --build build --config Debug 2>&1 | findstr "warning"
```
### Still Having Issues?
**Collect diagnostic information:**
1. Run verification script:
```cmd
.\scripts\verify-build-environment.ps1 -Verbose > diagnostic.txt
```
2. Get CMake configuration:
```cmd
cmake --preset windows-debug 2>&1 >> diagnostic.txt
```
3. Get build output:
```cmd
cmake --build build --config Debug 2>&1 >> diagnostic.txt
```
**Create a GitHub Issue** with:
- Windows version (run `winver`)
- Visual Studio version
- Contents of `diagnostic.txt`
- Which preset you're using
- Full error message
## Contributing
### Code Style