Get ROM header and execute at Reset Vector
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@@ -15,22 +15,26 @@ namespace app {
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namespace emu {
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namespace emu {
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namespace {
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namespace {
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uint8_t GetHeaderOffset(const Memory& memory) {
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uint16_t GetHeaderOffset(const Memory& memory) {
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uint8_t mapMode = memory[(0x00 << 16) + 0xFFD5];
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uint8_t mapMode = memory[(0x00 << 16) + 0xFFD5];
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uint8_t offset;
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uint16_t offset;
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switch (mapMode & 0x07) {
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switch (mapMode & 0x07) {
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case 0: // LoROM
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case 0: // LoROM
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offset = 0x7F;
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// offset = 0x7F;
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offset = 0xFFC0;
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break;
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break;
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case 1: // HiROM
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case 1: // HiROM
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offset = 0xFF;
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offset = 0xFFC0;
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break;
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break;
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case 5: // ExHiROM
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case 5: // ExHiROM
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offset = 0x40;
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offset = 0x40;
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break;
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break;
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default:
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default:
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throw std::runtime_error("Unsupported map mode");
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throw std::invalid_argument(
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"Unable to locate supported ROM mapping mode in the provided ROM "
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"file. Please try another ROM file.");
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}
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}
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return offset;
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return offset;
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@@ -160,8 +164,11 @@ void SNES::Init(ROM& rom) {
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rom_info_ = ReadRomHeader(header_offset);
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rom_info_ = ReadRomHeader(header_offset);
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// Perform a long jump into a FastROM bank (if the ROM speed is FastROM)
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// Perform a long jump into a FastROM bank (if the ROM speed is FastROM)
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// Disable the emulation flag (switch to 65816 native mode)s
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// Disable the emulation flag (switch to 65816 native mode)
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// Initialize CPU
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cpu.Init();
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cpu.Init();
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cpu.PC = rom_info_.resetVector;
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// Initialize PPU
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// Initialize PPU
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ppu.Init();
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ppu.Init();
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@@ -275,7 +282,7 @@ void SNES::Run() {
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auto lastTime = std::chrono::high_resolution_clock::now();
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auto lastTime = std::chrono::high_resolution_clock::now();
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while (running_) {
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if (running_) {
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auto currentTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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double deltaTime =
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double deltaTime =
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std::chrono::duration<double>(currentTime - lastTime).count();
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std::chrono::duration<double>(currentTime - lastTime).count();
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@@ -287,7 +294,7 @@ void SNES::Run() {
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frameAccumulatedTime += deltaTime;
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frameAccumulatedTime += deltaTime;
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while (cpuAccumulatedTime >= cpuCycleTime) {
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while (cpuAccumulatedTime >= cpuCycleTime) {
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cpu.ExecuteInstruction(cpu.ReadByte(cpu.PC));
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cpu.ExecuteInstruction(cpu.FetchByte());
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cpuAccumulatedTime -= cpuCycleTime;
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cpuAccumulatedTime -= cpuCycleTime;
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}
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}
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