Add more experiment flags
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@@ -24,7 +24,9 @@ absl::Status DungeonEditor::Update() {
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for (int i = 0; i < 0x100; i++) {
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rooms_.emplace_back(zelda3::dungeon::Room(i));
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rooms_[i].LoadHeader();
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rooms_[i].LoadRoomGraphics(rooms_[i].blockset);
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if (flags()->kDrawDungeonRoomGraphics) {
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rooms_[i].LoadRoomGraphics(rooms_[i].blockset);
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}
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}
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is_loaded_ = true;
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}
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@@ -197,7 +199,7 @@ void DungeonEditor::DrawToolset() {
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ImGui::TableNextColumn();
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if (ImGui::Button("Load Dungeon Objects")) {
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// object_renderer_.CreateVramFromRoomBlockset();
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object_renderer_.RenderObjectsAsBitmaps(*rom());
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object_renderer_.RenderObjectsAsBitmaps();
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}
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ImGui::EndTable();
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}
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