Add more experiment flags
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@@ -13,8 +13,8 @@
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/resources/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/resources/music_editor.h"
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#include "app/editor/resources/palette_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite_editor.h"
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@@ -84,7 +84,7 @@ void MasterEditor::UpdateScreen() {
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END_TAB_ITEM()
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TAB_ITEM("Dungeon")
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dungeon_editor_.Update();
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status_ = dungeon_editor_.Update();
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END_TAB_ITEM()
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TAB_ITEM("Graphics")
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@@ -146,7 +146,7 @@ void MasterEditor::DrawAboutPopup() {
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if (about_) ImGui::OpenPopup("About");
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if (ImGui::BeginPopupModal("About", nullptr,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("Yet Another Zelda3 Editor - v0.02");
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ImGui::Text("Yet Another Zelda3 Editor - v0.05");
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ImGui::Text("Written by: scawful");
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ImGui::Spacing();
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ImGui::Text("Special Thanks: Zarby89, JaredBrian");
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@@ -183,6 +183,7 @@ void MasterEditor::DrawYazeMenu() {
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DrawHelpMenu();
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END_MENU_BAR()
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}
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void MasterEditor::DrawFileMenu() {
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static bool save_as_menu = false;
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@@ -212,6 +213,13 @@ void MasterEditor::DrawFileMenu() {
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&mutable_flags()->kUseBitmapManager);
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ImGui::Checkbox("Log Instructions to Debugger",
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&mutable_flags()->kLogInstructions);
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ImGui::Checkbox("Use New ImGui Input",
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&mutable_flags()->kUseNewImGuiInput);
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ImGui::Checkbox("Save All Palettes", &mutable_flags()->kSaveAllPalettes);
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ImGui::Checkbox("Save With Change Queue",
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&mutable_flags()->kSaveWithChangeQueue);
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ImGui::Checkbox("Draw Dungeon Room Graphics",
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&mutable_flags()->kDrawDungeonRoomGraphics);
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ImGui::EndMenu();
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}
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