cleanup sprite pal and overworld editor
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@@ -376,7 +376,6 @@ bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item) {
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const ImGuiTableSortSpecs *SpriteItem::s_current_sort_specs = nullptr;
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void DrawSpriteTable(std::function<void(int)> onSpriteSelect) {
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static ImGuiTextFilter filter;
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static int selected_id = 0;
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@@ -432,8 +431,7 @@ void DrawSpriteInserterPopup() {
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Text("Add Sprite");
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BeginChild("ScrollRegion", ImVec2(250, 250), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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DrawSpriteTable(
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[](int selected_id) { new_sprite_id = selected_id; });
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DrawSpriteTable([](int selected_id) { new_sprite_id = selected_id; });
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EndChild();
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if (Button(ICON_MD_DONE)) {
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@@ -461,7 +459,7 @@ bool DrawSpriteEditorPopup(zelda3::Sprite &sprite) {
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BeginChild("ScrollRegion", ImVec2(350, 350), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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ImGui::BeginGroup();
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Text("%s", sprite.Name().c_str());
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Text("%s", sprite.name().c_str());
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DrawSpriteTable([&sprite](int selected_id) {
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sprite.set_id(selected_id);
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@@ -487,7 +485,6 @@ bool DrawSpriteEditorPopup(zelda3::Sprite &sprite) {
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return set_done;
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}
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} // namespace editor
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} // namespace app
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} // namespace yaze
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