add entity and refresh for overworld editor
This commit is contained in:
493
src/app/editor/overworld/entity.cc
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493
src/app/editor/overworld/entity.cc
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@@ -0,0 +1,493 @@
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#include "app/editor/overworld/entity.h"
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#include "app/gui/input.h"
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#include "app/gui/style.h"
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namespace yaze {
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namespace app {
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namespace editor {
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using ImGui::BeginChild;
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using ImGui::BeginGroup;
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using ImGui::Button;
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using ImGui::Checkbox;
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using ImGui::EndChild;
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using ImGui::SameLine;
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using ImGui::Selectable;
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using ImGui::Text;
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bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
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ImVec2 canvas_p0, ImVec2 scrolling) {
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// Get the mouse position relative to the canvas
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const ImGuiIO &io = ImGui::GetIO();
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const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Check if the mouse is hovering over the entity
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if (mouse_pos.x >= entity.x_ && mouse_pos.x <= entity.x_ + 16 &&
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mouse_pos.y >= entity.y_ && mouse_pos.y <= entity.y_ + 16) {
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return true;
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}
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return false;
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}
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void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool free_movement) {
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// Get the mouse position relative to the canvas
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const ImGuiIO &io = ImGui::GetIO();
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const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Calculate the new position on the 16x16 grid
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int new_x = static_cast<int>(mouse_pos.x) / 16 * 16;
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int new_y = static_cast<int>(mouse_pos.y) / 16 * 16;
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if (free_movement) {
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new_x = static_cast<int>(mouse_pos.x) / 8 * 8;
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new_y = static_cast<int>(mouse_pos.y) / 8 * 8;
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}
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// Update the entity position
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entity->set_x(new_x);
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entity->set_y(new_y);
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}
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void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool &is_dragging_entity,
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zelda3::OverworldEntity *&dragged_entity,
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zelda3::OverworldEntity *¤t_entity,
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bool free_movement) {
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std::string entity_type = "Entity";
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if (entity->type_ == zelda3::OverworldEntity::EntityType::kExit) {
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entity_type = "Exit";
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} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kEntrance) {
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entity_type = "Entrance";
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} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kSprite) {
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entity_type = "Sprite";
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} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kItem) {
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entity_type = "Item";
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}
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const auto is_hovering =
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IsMouseHoveringOverEntity(*entity, canvas_p0, scrolling);
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const auto drag_or_clicked = ImGui::IsMouseDragging(ImGuiMouseButton_Left) ||
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ImGui::IsMouseClicked(ImGuiMouseButton_Left);
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if (is_hovering && drag_or_clicked && !is_dragging_entity) {
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dragged_entity = entity;
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is_dragging_entity = true;
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} else if (is_hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
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current_entity = entity;
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ImGui::OpenPopup(absl::StrFormat("%s editor", entity_type.c_str()).c_str());
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} else if (is_dragging_entity && dragged_entity == entity &&
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ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
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MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
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entity->UpdateMapProperties(entity->map_id_);
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is_dragging_entity = false;
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dragged_entity = nullptr;
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} else if (is_dragging_entity && dragged_entity == entity) {
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if (ImGui::BeginDragDropSource()) {
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ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
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sizeof(zelda3::OverworldEntity));
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Text("Moving %s ID: %s", entity_type.c_str(),
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core::UppercaseHexByte(entity->entity_id_).c_str());
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ImGui::EndDragDropSource();
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}
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MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
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entity->x_ = dragged_entity->x_;
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entity->y_ = dragged_entity->y_;
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entity->UpdateMapProperties(entity->map_id_);
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}
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}
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bool DrawEntranceInserterPopup() {
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bool set_done = false;
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if (set_done) {
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set_done = false;
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}
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if (ImGui::BeginPopup("Entrance Inserter")) {
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static int entrance_id = 0;
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gui::InputHex("Entrance ID", &entrance_id);
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if (Button(ICON_MD_DONE)) {
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set_done = true;
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_CANCEL)) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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return set_done;
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}
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// TODO: Implement deleting OverworldEntrance objects, currently only hides them
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bool DrawOverworldEntrancePopup(
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zelda3::overworld::OverworldEntrance &entrance) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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}
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if (ImGui::BeginPopupModal("Entrance editor", NULL,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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gui::InputHex("Map ID", &entrance.map_id_);
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gui::InputHexByte("Entrance ID", &entrance.entrance_id_,
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kInputFieldSize + 20);
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gui::InputHex("X", &entrance.x_);
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gui::InputHex("Y", &entrance.y_);
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if (Button(ICON_MD_DONE)) {
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_CANCEL)) {
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set_done = true;
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_DELETE)) {
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entrance.deleted = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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return set_done;
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}
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// TODO: Implement deleting OverworldExit objects
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void DrawExitInserterPopup() {
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if (ImGui::BeginPopup("Exit Inserter")) {
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static int exit_id = 0;
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gui::InputHex("Exit ID", &exit_id);
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if (Button(ICON_MD_DONE)) {
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_CANCEL)) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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}
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if (ImGui::BeginPopupModal("Exit editor", NULL,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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// Normal door: None = 0, Wooden = 1, Bombable = 2
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static int doorType = exit.door_type_1_;
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// Fancy door: None = 0, Sanctuary = 1, Palace = 2
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static int fancyDoorType = exit.door_type_2_;
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static int xPos = 0;
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static int yPos = 0;
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// Special overworld exit properties
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static int centerY = 0;
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static int centerX = 0;
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static int unk1 = 0;
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static int unk2 = 0;
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static int linkPosture = 0;
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static int spriteGFX = 0;
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static int bgGFX = 0;
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static int palette = 0;
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static int sprPal = 0;
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static int top = 0;
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static int bottom = 0;
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static int left = 0;
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static int right = 0;
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static int leftEdgeOfMap = 0;
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gui::InputHexWord("Room", &exit.room_id_);
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SameLine();
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gui::InputHex("Entity ID", &exit.entity_id_, 4);
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gui::InputHex("Map", &exit.map_id_);
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SameLine();
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Checkbox("Automatic", &exit.is_automatic_);
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gui::InputHex("X Positon", &exit.x_);
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SameLine();
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gui::InputHex("Y Position", &exit.y_);
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gui::InputHexByte("X Camera", &exit.x_camera_);
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SameLine();
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gui::InputHexByte("Y Camera", &exit.y_camera_);
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gui::InputHexWord("X Scroll", &exit.x_scroll_);
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SameLine();
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gui::InputHexWord("Y Scroll", &exit.y_scroll_);
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ImGui::Separator();
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static bool show_properties = false;
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Checkbox("Show properties", &show_properties);
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if (show_properties) {
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Text("Deleted? %s", exit.deleted_ ? "true" : "false");
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Text("Hole? %s", exit.is_hole_ ? "true" : "false");
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Text("Large Map? %s", exit.large_map_ ? "true" : "false");
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}
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gui::TextWithSeparators("Unimplemented below");
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ImGui::RadioButton("None", &doorType, 0);
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SameLine();
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ImGui::RadioButton("Wooden", &doorType, 1);
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SameLine();
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ImGui::RadioButton("Bombable", &doorType, 2);
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// If door type is not None, input positions
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if (doorType != 0) {
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gui::InputHex("Door X pos", &xPos);
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gui::InputHex("Door Y pos", &yPos);
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}
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ImGui::RadioButton("None##Fancy", &fancyDoorType, 0);
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SameLine();
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ImGui::RadioButton("Sanctuary", &fancyDoorType, 1);
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SameLine();
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ImGui::RadioButton("Palace", &fancyDoorType, 2);
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// If fancy door type is not None, input positions
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if (fancyDoorType != 0) {
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// Placeholder for fancy door's X position
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gui::InputHex("Fancy Door X pos", &xPos);
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// Placeholder for fancy door's Y position
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gui::InputHex("Fancy Door Y pos", &yPos);
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}
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static bool special_exit = false;
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Checkbox("Special exit", &special_exit);
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if (special_exit) {
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gui::InputHex("Center X", ¢erX);
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gui::InputHex("Center Y", ¢erY);
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gui::InputHex("Unk1", &unk1);
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gui::InputHex("Unk2", &unk2);
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gui::InputHex("Link's posture", &linkPosture);
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gui::InputHex("Sprite GFX", &spriteGFX);
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gui::InputHex("BG GFX", &bgGFX);
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gui::InputHex("Palette", &palette);
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gui::InputHex("Spr Pal", &sprPal);
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gui::InputHex("Top", &top);
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gui::InputHex("Bottom", &bottom);
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gui::InputHex("Left", &left);
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gui::InputHex("Right", &right);
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gui::InputHex("Left edge of map", &leftEdgeOfMap);
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}
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if (Button(ICON_MD_DONE)) {
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_CANCEL)) {
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set_done = true;
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_DELETE)) {
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exit.deleted_ = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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return set_done;
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}
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void DrawItemInsertPopup() {
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// Contents of the Context Menu
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if (ImGui::BeginPopup("Item Inserter")) {
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static int new_item_id = 0;
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Text("Add Item");
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BeginChild("ScrollRegion", ImVec2(150, 150), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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for (int i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
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if (Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
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i == new_item_id)) {
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new_item_id = i;
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}
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}
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EndChild();
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if (Button(ICON_MD_DONE)) {
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// Add the new item to the overworld
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new_item_id = 0;
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_CANCEL)) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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// TODO: Implement deleting OverworldItem objects, currently only hides them
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bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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}
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if (ImGui::BeginPopupModal("Item editor", NULL,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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BeginChild("ScrollRegion", ImVec2(150, 150), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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ImGui::BeginGroup();
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for (int i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
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if (Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
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item.id == i)) {
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item.id = i;
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}
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}
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ImGui::EndGroup();
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EndChild();
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if (Button(ICON_MD_DONE)) ImGui::CloseCurrentPopup();
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SameLine();
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if (Button(ICON_MD_CLOSE)) {
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set_done = true;
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_DELETE)) {
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item.deleted = true;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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return set_done;
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}
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const ImGuiTableSortSpecs *SpriteItem::s_current_sort_specs = nullptr;
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void DrawSpriteTable(std::function<void(int)> onSpriteSelect) {
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static ImGuiTextFilter filter;
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static int selected_id = 0;
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static std::vector<SpriteItem> items;
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// Initialize items if empty
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if (items.empty()) {
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for (int i = 0; i < 256; ++i) {
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items.push_back(SpriteItem{i, core::kSpriteDefaultNames[i].data()});
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}
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}
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filter.Draw("Filter", 180);
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if (ImGui::BeginTable("##sprites", 2,
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ImGuiTableFlags_Sortable | ImGuiTableFlags_Resizable)) {
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ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort, 0.0f,
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MyItemColumnID_ID);
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ImGui::TableSetupColumn("Name", 0, 0.0f, MyItemColumnID_Name);
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ImGui::TableHeadersRow();
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// Handle sorting
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if (ImGuiTableSortSpecs *sort_specs = ImGui::TableGetSortSpecs()) {
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if (sort_specs->SpecsDirty) {
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SpriteItem::SortWithSortSpecs(sort_specs, items);
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sort_specs->SpecsDirty = false;
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}
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}
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// Display filtered and sorted items
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for (const auto &item : items) {
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if (filter.PassFilter(item.name)) {
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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Text("%d", item.id);
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ImGui::TableSetColumnIndex(1);
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if (Selectable(item.name, selected_id == item.id,
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ImGuiSelectableFlags_SpanAllColumns)) {
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selected_id = item.id;
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onSpriteSelect(item.id);
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}
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}
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}
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ImGui::EndTable();
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}
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}
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// TODO: Implement deleting OverworldSprite objects
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void DrawSpriteInserterPopup() {
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if (ImGui::BeginPopup("Sprite Inserter")) {
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static int new_sprite_id = 0;
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Text("Add Sprite");
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BeginChild("ScrollRegion", ImVec2(250, 250), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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DrawSpriteTable(
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[](int selected_id) { new_sprite_id = selected_id; });
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EndChild();
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if (Button(ICON_MD_DONE)) {
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// Add the new item to the overworld
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new_sprite_id = 0;
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ImGui::CloseCurrentPopup();
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}
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SameLine();
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if (Button(ICON_MD_CANCEL)) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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bool DrawSpriteEditorPopup(zelda3::Sprite &sprite) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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}
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if (ImGui::BeginPopupModal("Sprite editor", NULL,
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ImGuiWindowFlags_AlwaysAutoResize)) {
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BeginChild("ScrollRegion", ImVec2(350, 350), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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ImGui::BeginGroup();
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Text("%s", sprite.Name().c_str());
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DrawSpriteTable([&sprite](int selected_id) {
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sprite.set_id(selected_id);
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sprite.UpdateMapProperties(sprite.map_id());
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});
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ImGui::EndGroup();
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EndChild();
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|
||||
if (Button(ICON_MD_DONE)) ImGui::CloseCurrentPopup();
|
||||
SameLine();
|
||||
if (Button(ICON_MD_CLOSE)) {
|
||||
set_done = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
if (Button(ICON_MD_DELETE)) {
|
||||
sprite.set_deleted(true);
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return set_done;
|
||||
}
|
||||
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
88
src/app/editor/overworld/entity.h
Normal file
88
src/app/editor/overworld/entity.h
Normal file
@@ -0,0 +1,88 @@
|
||||
#ifndef YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
|
||||
#define YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
|
||||
#include "app/editor/overworld_editor.h"
|
||||
#include "app/zelda3/common.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace editor {
|
||||
|
||||
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
|
||||
ImVec2 canvas_p0, ImVec2 scrolling);
|
||||
|
||||
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
|
||||
ImVec2 scrolling, bool free_movement = false);
|
||||
|
||||
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
|
||||
ImVec2 scrolling, bool &is_dragging_entity,
|
||||
zelda3::OverworldEntity *&dragged_entity,
|
||||
zelda3::OverworldEntity *¤t_entity,
|
||||
bool free_movement = false);
|
||||
|
||||
bool DrawEntranceInserterPopup();
|
||||
bool DrawOverworldEntrancePopup(zelda3::overworld::OverworldEntrance &entrance);
|
||||
|
||||
void DrawExitInserterPopup();
|
||||
bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit);
|
||||
|
||||
void DrawItemInsertPopup();
|
||||
|
||||
bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item);
|
||||
|
||||
enum MyItemColumnID {
|
||||
MyItemColumnID_ID,
|
||||
MyItemColumnID_Name,
|
||||
MyItemColumnID_Action,
|
||||
MyItemColumnID_Quantity,
|
||||
MyItemColumnID_Description
|
||||
};
|
||||
|
||||
struct SpriteItem {
|
||||
int id;
|
||||
const char *name;
|
||||
static const ImGuiTableSortSpecs *s_current_sort_specs;
|
||||
|
||||
static void SortWithSortSpecs(ImGuiTableSortSpecs *sort_specs,
|
||||
std::vector<SpriteItem> &items) {
|
||||
s_current_sort_specs =
|
||||
sort_specs; // Store for access by the compare function.
|
||||
if (items.size() > 1)
|
||||
std::sort(items.begin(), items.end(), SpriteItem::CompareWithSortSpecs);
|
||||
s_current_sort_specs = nullptr;
|
||||
}
|
||||
|
||||
static bool CompareWithSortSpecs(const SpriteItem &a, const SpriteItem &b) {
|
||||
for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) {
|
||||
const ImGuiTableColumnSortSpecs *sort_spec =
|
||||
&s_current_sort_specs->Specs[n];
|
||||
int delta = 0;
|
||||
switch (sort_spec->ColumnUserID) {
|
||||
case MyItemColumnID_ID:
|
||||
delta = (a.id - b.id);
|
||||
break;
|
||||
case MyItemColumnID_Name:
|
||||
delta = strcmp(a.name + 2, b.name + 2);
|
||||
break;
|
||||
}
|
||||
if (delta != 0)
|
||||
return (sort_spec->SortDirection == ImGuiSortDirection_Ascending)
|
||||
? delta < 0
|
||||
: delta > 0;
|
||||
}
|
||||
return a.id < b.id; // Fallback
|
||||
}
|
||||
};
|
||||
|
||||
void DrawSpriteTable(std::function<void(int)> onSpriteSelect);
|
||||
void DrawSpriteInserterPopup();
|
||||
bool DrawSpriteEditorPopup(zelda3::Sprite &sprite);
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
|
||||
163
src/app/editor/overworld/refresh.cc
Normal file
163
src/app/editor/overworld/refresh.cc
Normal file
@@ -0,0 +1,163 @@
|
||||
#include "app/editor/overworld_editor.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace editor {
|
||||
|
||||
void OverworldEditor::RefreshChildMap(int map_index) {
|
||||
overworld_.mutable_overworld_map(map_index)->LoadAreaGraphics();
|
||||
status_ = overworld_.mutable_overworld_map(map_index)->BuildTileset();
|
||||
PRINT_IF_ERROR(status_);
|
||||
status_ = overworld_.mutable_overworld_map(map_index)->BuildTiles16Gfx(
|
||||
overworld_.tiles16().size());
|
||||
PRINT_IF_ERROR(status_);
|
||||
OWBlockset blockset;
|
||||
if (current_world_ == 0) {
|
||||
blockset = overworld_.map_tiles().light_world;
|
||||
} else if (current_world_ == 1) {
|
||||
blockset = overworld_.map_tiles().dark_world;
|
||||
} else {
|
||||
blockset = overworld_.map_tiles().special_world;
|
||||
}
|
||||
status_ = overworld_.mutable_overworld_map(map_index)->BuildBitmap(blockset);
|
||||
maps_bmp_[map_index].set_data(
|
||||
overworld_.mutable_overworld_map(map_index)->bitmap_data());
|
||||
maps_bmp_[map_index].set_modified(true);
|
||||
PRINT_IF_ERROR(status_);
|
||||
}
|
||||
|
||||
void OverworldEditor::RefreshOverworldMap() {
|
||||
std::vector<std::future<void>> futures;
|
||||
int indices[4];
|
||||
|
||||
auto refresh_map_async = [this](int map_index) {
|
||||
RefreshChildMap(map_index);
|
||||
};
|
||||
|
||||
int source_map_id = current_map_;
|
||||
bool is_large = overworld_.overworld_map(current_map_)->is_large_map();
|
||||
if (is_large) {
|
||||
source_map_id = current_parent_;
|
||||
// We need to update the map and its siblings if it's a large map
|
||||
for (int i = 1; i < 4; i++) {
|
||||
int sibling_index = overworld_.overworld_map(source_map_id)->parent() + i;
|
||||
if (i >= 2) sibling_index += 6;
|
||||
futures.push_back(
|
||||
std::async(std::launch::async, refresh_map_async, sibling_index));
|
||||
indices[i] = sibling_index;
|
||||
}
|
||||
}
|
||||
indices[0] = source_map_id;
|
||||
futures.push_back(
|
||||
std::async(std::launch::async, refresh_map_async, source_map_id));
|
||||
|
||||
for (auto &each : futures) {
|
||||
each.get();
|
||||
}
|
||||
int n = is_large ? 4 : 1;
|
||||
// We do texture updating on the main thread
|
||||
for (int i = 0; i < n; ++i) {
|
||||
rom()->UpdateBitmap(&maps_bmp_[indices[i]]);
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldEditor::RefreshMapPalette() {
|
||||
const auto current_map_palette =
|
||||
overworld_.overworld_map(current_map_)->current_palette();
|
||||
|
||||
if (overworld_.overworld_map(current_map_)->is_large_map()) {
|
||||
// We need to update the map and its siblings if it's a large map
|
||||
for (int i = 1; i < 4; i++) {
|
||||
int sibling_index = overworld_.overworld_map(current_map_)->parent() + i;
|
||||
if (i >= 2) sibling_index += 6;
|
||||
RETURN_IF_ERROR(
|
||||
overworld_.mutable_overworld_map(sibling_index)->LoadPalette());
|
||||
RETURN_IF_ERROR(
|
||||
maps_bmp_[sibling_index].ApplyPalette(current_map_palette));
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(maps_bmp_[current_map_].ApplyPalette(current_map_palette));
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void OverworldEditor::RefreshMapProperties() {
|
||||
auto ¤t_ow_map = *overworld_.mutable_overworld_map(current_map_);
|
||||
if (current_ow_map.is_large_map()) {
|
||||
// We need to copy the properties from the parent map to the children
|
||||
for (int i = 1; i < 4; i++) {
|
||||
int sibling_index = current_ow_map.parent() + i;
|
||||
if (i >= 2) {
|
||||
sibling_index += 6;
|
||||
}
|
||||
auto &map = *overworld_.mutable_overworld_map(sibling_index);
|
||||
map.set_area_graphics(current_ow_map.area_graphics());
|
||||
map.set_area_palette(current_ow_map.area_palette());
|
||||
map.set_sprite_graphics(game_state_,
|
||||
current_ow_map.sprite_graphics(game_state_));
|
||||
map.set_sprite_palette(game_state_,
|
||||
current_ow_map.sprite_palette(game_state_));
|
||||
map.set_message_id(current_ow_map.message_id());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldEditor::RefreshTile16Blockset() {
|
||||
if (current_blockset_ ==
|
||||
overworld_.overworld_map(current_map_)->area_graphics()) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
current_blockset_ = overworld_.overworld_map(current_map_)->area_graphics();
|
||||
|
||||
overworld_.set_current_map(current_map_);
|
||||
palette_ = overworld_.AreaPalette();
|
||||
// Create the tile16 blockset image
|
||||
rom()->UpdateBitmap(&tile16_blockset_bmp_);
|
||||
RETURN_IF_ERROR(tile16_blockset_bmp_.ApplyPalette(palette_));
|
||||
|
||||
// Copy the tile16 data into individual tiles.
|
||||
auto tile16_data = overworld_.Tile16Blockset();
|
||||
|
||||
std::vector<std::future<void>> futures;
|
||||
// Loop through the tiles and copy their pixel data into separate vectors
|
||||
for (int i = 0; i < 4096; i++) {
|
||||
futures.push_back(std::async(
|
||||
std::launch::async,
|
||||
[&](int index) {
|
||||
// Create a new vector for the pixel data of the current tile
|
||||
Bytes tile_data(16 * 16, 0x00); // More efficient initialization
|
||||
|
||||
// Copy the pixel data for the current tile into the vector
|
||||
for (int ty = 0; ty < 16; ty++) {
|
||||
for (int tx = 0; tx < 16; tx++) {
|
||||
int position = tx + (ty * 0x10);
|
||||
uint8_t value =
|
||||
tile16_data[(index % 8 * 16) + (index / 8 * 16 * 0x80) +
|
||||
(ty * 0x80) + tx];
|
||||
tile_data[position] = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Add the vector for the current tile to the vector of tile pixel
|
||||
// data
|
||||
tile16_individual_[index].set_data(tile_data);
|
||||
},
|
||||
i));
|
||||
}
|
||||
|
||||
for (auto &future : futures) {
|
||||
future.get();
|
||||
}
|
||||
|
||||
// Render the bitmaps of each tile.
|
||||
for (int id = 0; id < 4096; id++) {
|
||||
RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
|
||||
rom()->UpdateBitmap(&tile16_individual_[id]);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "app/core/constants.h"
|
||||
#include "app/core/platform/clipboard.h"
|
||||
#include "app/editor/graphics/palette_editor.h"
|
||||
#include "app/editor/overworld/entity.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
@@ -297,106 +298,6 @@ absl::Status OverworldEditor::DrawToolset() {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void OverworldEditor::RefreshChildMap(int map_index) {
|
||||
overworld_.mutable_overworld_map(map_index)->LoadAreaGraphics();
|
||||
status_ = overworld_.mutable_overworld_map(map_index)->BuildTileset();
|
||||
PRINT_IF_ERROR(status_);
|
||||
status_ = overworld_.mutable_overworld_map(map_index)->BuildTiles16Gfx(
|
||||
overworld_.tiles16().size());
|
||||
PRINT_IF_ERROR(status_);
|
||||
OWBlockset blockset;
|
||||
if (current_world_ == 0) {
|
||||
blockset = overworld_.map_tiles().light_world;
|
||||
} else if (current_world_ == 1) {
|
||||
blockset = overworld_.map_tiles().dark_world;
|
||||
} else {
|
||||
blockset = overworld_.map_tiles().special_world;
|
||||
}
|
||||
status_ = overworld_.mutable_overworld_map(map_index)->BuildBitmap(blockset);
|
||||
maps_bmp_[map_index].set_data(
|
||||
overworld_.mutable_overworld_map(map_index)->bitmap_data());
|
||||
maps_bmp_[map_index].set_modified(true);
|
||||
PRINT_IF_ERROR(status_);
|
||||
}
|
||||
|
||||
void OverworldEditor::RefreshOverworldMap() {
|
||||
std::vector<std::future<void>> futures;
|
||||
int indices[4];
|
||||
|
||||
auto refresh_map_async = [this](int map_index) {
|
||||
RefreshChildMap(map_index);
|
||||
};
|
||||
|
||||
int source_map_id = current_map_;
|
||||
bool is_large = overworld_.overworld_map(current_map_)->is_large_map();
|
||||
if (is_large) {
|
||||
source_map_id = current_parent_;
|
||||
// We need to update the map and its siblings if it's a large map
|
||||
for (int i = 1; i < 4; i++) {
|
||||
int sibling_index = overworld_.overworld_map(source_map_id)->parent() + i;
|
||||
if (i >= 2) sibling_index += 6;
|
||||
futures.push_back(
|
||||
std::async(std::launch::async, refresh_map_async, sibling_index));
|
||||
indices[i] = sibling_index;
|
||||
}
|
||||
}
|
||||
indices[0] = source_map_id;
|
||||
futures.push_back(
|
||||
std::async(std::launch::async, refresh_map_async, source_map_id));
|
||||
|
||||
for (auto &each : futures) {
|
||||
each.get();
|
||||
}
|
||||
int n = is_large ? 4 : 1;
|
||||
// We do texture updating on the main thread
|
||||
for (int i = 0; i < n; ++i) {
|
||||
rom()->UpdateBitmap(&maps_bmp_[indices[i]]);
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status OverworldEditor::RefreshMapPalette() {
|
||||
const auto current_map_palette =
|
||||
overworld_.overworld_map(current_map_)->current_palette();
|
||||
|
||||
if (overworld_.overworld_map(current_map_)->is_large_map()) {
|
||||
// We need to update the map and its siblings if it's a large map
|
||||
for (int i = 1; i < 4; i++) {
|
||||
int sibling_index = overworld_.overworld_map(current_map_)->parent() + i;
|
||||
if (i >= 2) sibling_index += 6;
|
||||
RETURN_IF_ERROR(
|
||||
overworld_.mutable_overworld_map(sibling_index)->LoadPalette());
|
||||
RETURN_IF_ERROR(
|
||||
maps_bmp_[sibling_index].ApplyPalette(current_map_palette));
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(maps_bmp_[current_map_].ApplyPalette(current_map_palette));
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void OverworldEditor::RefreshMapProperties() {
|
||||
auto ¤t_ow_map = *overworld_.mutable_overworld_map(current_map_);
|
||||
if (current_ow_map.is_large_map()) {
|
||||
// We need to copy the properties from the parent map to the children
|
||||
for (int i = 1; i < 4; i++) {
|
||||
int sibling_index = current_ow_map.parent() + i;
|
||||
if (i >= 2) {
|
||||
sibling_index += 6;
|
||||
}
|
||||
auto &map = *overworld_.mutable_overworld_map(sibling_index);
|
||||
map.set_area_graphics(current_ow_map.area_graphics());
|
||||
map.set_area_palette(current_ow_map.area_palette());
|
||||
map.set_sprite_graphics(game_state_,
|
||||
current_ow_map.sprite_graphics(game_state_));
|
||||
map.set_sprite_palette(game_state_,
|
||||
current_ow_map.sprite_palette(game_state_));
|
||||
map.set_message_id(current_ow_map.message_id());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OverworldEditor::DrawOverworldMapSettings() {
|
||||
if (BeginTable(kOWMapTable.data(), 8, kOWMapFlags, ImVec2(0, 0), -1)) {
|
||||
for (const auto &name :
|
||||
@@ -859,156 +760,6 @@ absl::Status OverworldEditor::DrawTileSelector() {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
namespace entity_internal {
|
||||
|
||||
bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
|
||||
ImVec2 canvas_p0, ImVec2 scrolling) {
|
||||
// Get the mouse position relative to the canvas
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
|
||||
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||
|
||||
// Check if the mouse is hovering over the entity
|
||||
if (mouse_pos.x >= entity.x_ && mouse_pos.x <= entity.x_ + 16 &&
|
||||
mouse_pos.y >= entity.y_ && mouse_pos.y <= entity.y_ + 16) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
|
||||
ImVec2 scrolling, bool free_movement = false) {
|
||||
// Get the mouse position relative to the canvas
|
||||
const ImGuiIO &io = ImGui::GetIO();
|
||||
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
|
||||
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
|
||||
|
||||
// Calculate the new position on the 16x16 grid
|
||||
int new_x = static_cast<int>(mouse_pos.x) / 16 * 16;
|
||||
int new_y = static_cast<int>(mouse_pos.y) / 16 * 16;
|
||||
if (free_movement) {
|
||||
new_x = static_cast<int>(mouse_pos.x) / 8 * 8;
|
||||
new_y = static_cast<int>(mouse_pos.y) / 8 * 8;
|
||||
}
|
||||
|
||||
// Update the entity position
|
||||
entity->set_x(new_x);
|
||||
entity->set_y(new_y);
|
||||
}
|
||||
|
||||
void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
|
||||
ImVec2 scrolling, bool &is_dragging_entity,
|
||||
zelda3::OverworldEntity *&dragged_entity,
|
||||
zelda3::OverworldEntity *¤t_entity,
|
||||
bool free_movement = false) {
|
||||
std::string entity_type = "Entity";
|
||||
if (entity->type_ == zelda3::OverworldEntity::EntityType::kExit) {
|
||||
entity_type = "Exit";
|
||||
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kEntrance) {
|
||||
entity_type = "Entrance";
|
||||
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kSprite) {
|
||||
entity_type = "Sprite";
|
||||
} else if (entity->type_ == zelda3::OverworldEntity::EntityType::kItem) {
|
||||
entity_type = "Item";
|
||||
}
|
||||
const auto is_hovering =
|
||||
IsMouseHoveringOverEntity(*entity, canvas_p0, scrolling);
|
||||
|
||||
const auto drag_or_clicked = ImGui::IsMouseDragging(ImGuiMouseButton_Left) ||
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Left);
|
||||
|
||||
if (is_hovering && drag_or_clicked && !is_dragging_entity) {
|
||||
dragged_entity = entity;
|
||||
is_dragging_entity = true;
|
||||
} else if (is_hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
current_entity = entity;
|
||||
ImGui::OpenPopup(absl::StrFormat("%s editor", entity_type.c_str()).c_str());
|
||||
} else if (is_dragging_entity && dragged_entity == entity &&
|
||||
ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
|
||||
MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
|
||||
entity->UpdateMapProperties(entity->map_id_);
|
||||
is_dragging_entity = false;
|
||||
dragged_entity = nullptr;
|
||||
} else if (is_dragging_entity && dragged_entity == entity) {
|
||||
if (ImGui::BeginDragDropSource()) {
|
||||
ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
|
||||
sizeof(zelda3::OverworldEntity));
|
||||
Text("Moving %s ID: %s", entity_type.c_str(),
|
||||
core::UppercaseHexByte(entity->entity_id_).c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
|
||||
entity->x_ = dragged_entity->x_;
|
||||
entity->y_ = dragged_entity->y_;
|
||||
entity->UpdateMapProperties(entity->map_id_);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace entity_internal
|
||||
|
||||
namespace entrance_internal {
|
||||
|
||||
bool DrawEntranceInserterPopup() {
|
||||
bool set_done = false;
|
||||
if (set_done) {
|
||||
set_done = false;
|
||||
}
|
||||
if (ImGui::BeginPopup("Entrance Inserter")) {
|
||||
static int entrance_id = 0;
|
||||
gui::InputHex("Entrance ID", &entrance_id);
|
||||
|
||||
if (Button(ICON_MD_DONE)) {
|
||||
set_done = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (Button(ICON_MD_CANCEL)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return set_done;
|
||||
}
|
||||
|
||||
// TODO: Implement deleting OverworldEntrance objects, currently only hides them
|
||||
bool DrawOverworldEntrancePopup(
|
||||
zelda3::overworld::OverworldEntrance &entrance) {
|
||||
static bool set_done = false;
|
||||
if (set_done) {
|
||||
set_done = false;
|
||||
}
|
||||
if (ImGui::BeginPopupModal("Entrance editor", NULL,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
gui::InputHex("Map ID", &entrance.map_id_);
|
||||
gui::InputHexByte("Entrance ID", &entrance.entrance_id_,
|
||||
kInputFieldSize + 20);
|
||||
gui::InputHex("X", &entrance.x_);
|
||||
gui::InputHex("Y", &entrance.y_);
|
||||
|
||||
if (Button(ICON_MD_DONE)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
if (Button(ICON_MD_CANCEL)) {
|
||||
set_done = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
if (Button(ICON_MD_DELETE)) {
|
||||
entrance.deleted = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return set_done;
|
||||
}
|
||||
|
||||
} // namespace entrance_internal
|
||||
|
||||
void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
|
||||
bool holes) {
|
||||
int i = 0;
|
||||
@@ -1024,18 +775,15 @@ void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
|
||||
std::string str = core::UppercaseHexByte(each.entrance_id_);
|
||||
|
||||
if (current_mode == EditingMode::ENTRANCES) {
|
||||
entity_internal::HandleEntityDragging(&each, canvas_p0, scrolling,
|
||||
is_dragging_entity_,
|
||||
dragged_entity_, current_entity_);
|
||||
HandleEntityDragging(&each, canvas_p0, scrolling, is_dragging_entity_,
|
||||
dragged_entity_, current_entity_);
|
||||
|
||||
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
|
||||
scrolling) &&
|
||||
if (IsMouseHoveringOverEntity(each, canvas_p0, scrolling) &&
|
||||
ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
|
||||
jump_to_tab_ = each.entrance_id_;
|
||||
}
|
||||
|
||||
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
|
||||
scrolling) &&
|
||||
if (IsMouseHoveringOverEntity(each, canvas_p0, scrolling) &&
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
current_entrance_id_ = i;
|
||||
current_entrance_ = each;
|
||||
@@ -1047,7 +795,7 @@ void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
|
||||
i++;
|
||||
}
|
||||
|
||||
if (entrance_internal::DrawEntranceInserterPopup()) {
|
||||
if (DrawEntranceInserterPopup()) {
|
||||
// Get the deleted entrance ID and insert it at the mouse position
|
||||
auto deleted_entrance_id = overworld_.deleted_entrances().back();
|
||||
overworld_.deleted_entrances().pop_back();
|
||||
@@ -1060,13 +808,13 @@ void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
|
||||
}
|
||||
|
||||
if (current_mode == EditingMode::ENTRANCES) {
|
||||
const auto is_hovering = entity_internal::IsMouseHoveringOverEntity(
|
||||
current_entrance_, canvas_p0, scrolling);
|
||||
const auto is_hovering =
|
||||
IsMouseHoveringOverEntity(current_entrance_, canvas_p0, scrolling);
|
||||
|
||||
if (!is_hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
ImGui::OpenPopup("Entrance Inserter");
|
||||
} else {
|
||||
if (entrance_internal::DrawOverworldEntrancePopup(
|
||||
if (DrawOverworldEntrancePopup(
|
||||
overworld_.entrances()[current_entrance_id_])) {
|
||||
overworld_.entrances()[current_entrance_id_] = current_entrance_;
|
||||
}
|
||||
@@ -1079,161 +827,6 @@ void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0, ImVec2 scrolling,
|
||||
}
|
||||
}
|
||||
|
||||
namespace exit_internal {
|
||||
|
||||
// TODO: Implement deleting OverworldExit objects
|
||||
void DrawExitInserterPopup() {
|
||||
if (ImGui::BeginPopup("Exit Inserter")) {
|
||||
static int exit_id = 0;
|
||||
gui::InputHex("Exit ID", &exit_id);
|
||||
|
||||
if (Button(ICON_MD_DONE)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (Button(ICON_MD_CANCEL)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit) {
|
||||
static bool set_done = false;
|
||||
if (set_done) {
|
||||
set_done = false;
|
||||
}
|
||||
if (ImGui::BeginPopupModal("Exit editor", NULL,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
// Normal door: None = 0, Wooden = 1, Bombable = 2
|
||||
static int doorType = exit.door_type_1_;
|
||||
// Fancy door: None = 0, Sanctuary = 1, Palace = 2
|
||||
static int fancyDoorType = exit.door_type_2_;
|
||||
|
||||
static int xPos = 0;
|
||||
static int yPos = 0;
|
||||
|
||||
// Special overworld exit properties
|
||||
static int centerY = 0;
|
||||
static int centerX = 0;
|
||||
static int unk1 = 0;
|
||||
static int unk2 = 0;
|
||||
static int linkPosture = 0;
|
||||
static int spriteGFX = 0;
|
||||
static int bgGFX = 0;
|
||||
static int palette = 0;
|
||||
static int sprPal = 0;
|
||||
static int top = 0;
|
||||
static int bottom = 0;
|
||||
static int left = 0;
|
||||
static int right = 0;
|
||||
static int leftEdgeOfMap = 0;
|
||||
|
||||
gui::InputHexWord("Room", &exit.room_id_);
|
||||
SameLine();
|
||||
gui::InputHex("Entity ID", &exit.entity_id_, 4);
|
||||
gui::InputHex("Map", &exit.map_id_);
|
||||
SameLine();
|
||||
Checkbox("Automatic", &exit.is_automatic_);
|
||||
|
||||
gui::InputHex("X Positon", &exit.x_);
|
||||
SameLine();
|
||||
gui::InputHex("Y Position", &exit.y_);
|
||||
|
||||
gui::InputHexByte("X Camera", &exit.x_camera_);
|
||||
SameLine();
|
||||
gui::InputHexByte("Y Camera", &exit.y_camera_);
|
||||
|
||||
gui::InputHexWord("X Scroll", &exit.x_scroll_);
|
||||
SameLine();
|
||||
gui::InputHexWord("Y Scroll", &exit.y_scroll_);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
static bool show_properties = false;
|
||||
Checkbox("Show properties", &show_properties);
|
||||
if (show_properties) {
|
||||
Text("Deleted? %s", exit.deleted_ ? "true" : "false");
|
||||
Text("Hole? %s", exit.is_hole_ ? "true" : "false");
|
||||
Text("Large Map? %s", exit.large_map_ ? "true" : "false");
|
||||
}
|
||||
|
||||
gui::TextWithSeparators("Unimplemented below");
|
||||
|
||||
ImGui::RadioButton("None", &doorType, 0);
|
||||
SameLine();
|
||||
ImGui::RadioButton("Wooden", &doorType, 1);
|
||||
SameLine();
|
||||
ImGui::RadioButton("Bombable", &doorType, 2);
|
||||
// If door type is not None, input positions
|
||||
if (doorType != 0) {
|
||||
gui::InputHex("Door X pos", &xPos);
|
||||
gui::InputHex("Door Y pos", &yPos);
|
||||
}
|
||||
|
||||
ImGui::RadioButton("None##Fancy", &fancyDoorType, 0);
|
||||
SameLine();
|
||||
ImGui::RadioButton("Sanctuary", &fancyDoorType, 1);
|
||||
SameLine();
|
||||
ImGui::RadioButton("Palace", &fancyDoorType, 2);
|
||||
// If fancy door type is not None, input positions
|
||||
if (fancyDoorType != 0) {
|
||||
// Placeholder for fancy door's X position
|
||||
gui::InputHex("Fancy Door X pos", &xPos);
|
||||
// Placeholder for fancy door's Y position
|
||||
gui::InputHex("Fancy Door Y pos", &yPos);
|
||||
}
|
||||
|
||||
static bool special_exit = false;
|
||||
Checkbox("Special exit", &special_exit);
|
||||
if (special_exit) {
|
||||
gui::InputHex("Center X", ¢erX);
|
||||
|
||||
gui::InputHex("Center Y", ¢erY);
|
||||
gui::InputHex("Unk1", &unk1);
|
||||
gui::InputHex("Unk2", &unk2);
|
||||
|
||||
gui::InputHex("Link's posture", &linkPosture);
|
||||
gui::InputHex("Sprite GFX", &spriteGFX);
|
||||
gui::InputHex("BG GFX", &bgGFX);
|
||||
gui::InputHex("Palette", &palette);
|
||||
gui::InputHex("Spr Pal", &sprPal);
|
||||
|
||||
gui::InputHex("Top", &top);
|
||||
gui::InputHex("Bottom", &bottom);
|
||||
gui::InputHex("Left", &left);
|
||||
gui::InputHex("Right", &right);
|
||||
|
||||
gui::InputHex("Left edge of map", &leftEdgeOfMap);
|
||||
}
|
||||
|
||||
if (Button(ICON_MD_DONE)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
|
||||
if (Button(ICON_MD_CANCEL)) {
|
||||
set_done = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (Button(ICON_MD_DELETE)) {
|
||||
exit.deleted_ = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
return set_done;
|
||||
}
|
||||
|
||||
} // namespace exit_internal
|
||||
|
||||
void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
|
||||
int i = 0;
|
||||
for (auto &each : *overworld_.mutable_exits()) {
|
||||
@@ -1243,18 +836,16 @@ void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
|
||||
ImVec4(255, 255, 255, 150));
|
||||
if (current_mode == EditingMode::EXITS) {
|
||||
each.entity_id_ = i;
|
||||
entity_internal::HandleEntityDragging(
|
||||
&each, ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling(),
|
||||
is_dragging_entity_, dragged_entity_, current_entity_, true);
|
||||
HandleEntityDragging(&each, ow_map_canvas_.zero_point(),
|
||||
ow_map_canvas_.scrolling(), is_dragging_entity_,
|
||||
dragged_entity_, current_entity_, true);
|
||||
|
||||
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
|
||||
scrolling) &&
|
||||
if (IsMouseHoveringOverEntity(each, canvas_p0, scrolling) &&
|
||||
ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left)) {
|
||||
jump_to_tab_ = each.room_id_;
|
||||
}
|
||||
|
||||
if (entity_internal::IsMouseHoveringOverEntity(each, canvas_p0,
|
||||
scrolling) &&
|
||||
if (IsMouseHoveringOverEntity(each, canvas_p0, scrolling) &&
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
current_exit_id_ = i;
|
||||
current_exit_ = each;
|
||||
@@ -1270,16 +861,16 @@ void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
|
||||
i++;
|
||||
}
|
||||
|
||||
exit_internal::DrawExitInserterPopup();
|
||||
DrawExitInserterPopup();
|
||||
if (current_mode == EditingMode::EXITS) {
|
||||
const auto hovering = entity_internal::IsMouseHoveringOverEntity(
|
||||
const auto hovering = IsMouseHoveringOverEntity(
|
||||
overworld_.mutable_exits()->at(current_exit_id_),
|
||||
ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling());
|
||||
|
||||
if (!hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
ImGui::OpenPopup("Exit Inserter");
|
||||
} else {
|
||||
if (exit_internal::DrawExitEditorPopup(
|
||||
if (DrawExitEditorPopup(
|
||||
overworld_.mutable_exits()->at(current_exit_id_))) {
|
||||
overworld_.mutable_exits()->at(current_exit_id_) = current_exit_;
|
||||
}
|
||||
@@ -1287,77 +878,6 @@ void OverworldEditor::DrawOverworldExits(ImVec2 canvas_p0, ImVec2 scrolling) {
|
||||
}
|
||||
}
|
||||
|
||||
namespace item_internal {
|
||||
|
||||
void DrawItemInsertPopup() {
|
||||
// Contents of the Context Menu
|
||||
if (ImGui::BeginPopup("Item Inserter")) {
|
||||
static int new_item_id = 0;
|
||||
Text("Add Item");
|
||||
BeginChild("ScrollRegion", ImVec2(150, 150), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
for (int i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
|
||||
if (Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
|
||||
i == new_item_id)) {
|
||||
new_item_id = i;
|
||||
}
|
||||
}
|
||||
EndChild();
|
||||
|
||||
if (Button(ICON_MD_DONE)) {
|
||||
// Add the new item to the overworld
|
||||
new_item_id = 0;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
|
||||
if (Button(ICON_MD_CANCEL)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Implement deleting OverworldItem objects, currently only hides them
|
||||
bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item) {
|
||||
static bool set_done = false;
|
||||
if (set_done) {
|
||||
set_done = false;
|
||||
}
|
||||
if (ImGui::BeginPopupModal("Item editor", NULL,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
BeginChild("ScrollRegion", ImVec2(150, 150), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
ImGui::BeginGroup();
|
||||
for (int i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
|
||||
if (Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
|
||||
item.id == i)) {
|
||||
item.id = i;
|
||||
}
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
EndChild();
|
||||
|
||||
if (Button(ICON_MD_DONE)) ImGui::CloseCurrentPopup();
|
||||
SameLine();
|
||||
if (Button(ICON_MD_CLOSE)) {
|
||||
set_done = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
if (Button(ICON_MD_DELETE)) {
|
||||
item.deleted = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return set_done;
|
||||
}
|
||||
|
||||
} // namespace item_internal
|
||||
|
||||
void OverworldEditor::DrawOverworldItems() {
|
||||
int i = 0;
|
||||
for (auto &item : *overworld_.mutable_all_items()) {
|
||||
@@ -1370,11 +890,11 @@ void OverworldEditor::DrawOverworldItems() {
|
||||
|
||||
if (current_mode == EditingMode::ITEMS) {
|
||||
// Check if this item is being clicked and dragged
|
||||
entity_internal::HandleEntityDragging(
|
||||
&item, ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling(),
|
||||
is_dragging_entity_, dragged_entity_, current_entity_);
|
||||
HandleEntityDragging(&item, ow_map_canvas_.zero_point(),
|
||||
ow_map_canvas_.scrolling(), is_dragging_entity_,
|
||||
dragged_entity_, current_entity_);
|
||||
|
||||
const auto hovering = entity_internal::IsMouseHoveringOverEntity(
|
||||
const auto hovering = IsMouseHoveringOverEntity(
|
||||
item, ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling());
|
||||
if (hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
current_item_id_ = i;
|
||||
@@ -1387,16 +907,16 @@ void OverworldEditor::DrawOverworldItems() {
|
||||
i++;
|
||||
}
|
||||
|
||||
item_internal::DrawItemInsertPopup();
|
||||
DrawItemInsertPopup();
|
||||
if (current_mode == EditingMode::ITEMS) {
|
||||
const auto hovering = entity_internal::IsMouseHoveringOverEntity(
|
||||
const auto hovering = IsMouseHoveringOverEntity(
|
||||
overworld_.mutable_all_items()->at(current_item_id_),
|
||||
ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling());
|
||||
|
||||
if (!hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
ImGui::OpenPopup("Item Inserter");
|
||||
} else {
|
||||
if (item_internal::DrawItemEditorPopup(
|
||||
if (DrawItemEditorPopup(
|
||||
overworld_.mutable_all_items()->at(current_item_id_))) {
|
||||
overworld_.mutable_all_items()->at(current_item_id_) = current_item_;
|
||||
}
|
||||
@@ -1404,165 +924,6 @@ void OverworldEditor::DrawOverworldItems() {
|
||||
}
|
||||
}
|
||||
|
||||
namespace sprite_internal {
|
||||
|
||||
enum MyItemColumnID {
|
||||
MyItemColumnID_ID,
|
||||
MyItemColumnID_Name,
|
||||
MyItemColumnID_Action,
|
||||
MyItemColumnID_Quantity,
|
||||
MyItemColumnID_Description
|
||||
};
|
||||
|
||||
struct SpriteItem {
|
||||
int id;
|
||||
const char *name;
|
||||
static const ImGuiTableSortSpecs *s_current_sort_specs;
|
||||
|
||||
static void SortWithSortSpecs(ImGuiTableSortSpecs *sort_specs,
|
||||
std::vector<SpriteItem> &items) {
|
||||
s_current_sort_specs =
|
||||
sort_specs; // Store for access by the compare function.
|
||||
if (items.size() > 1)
|
||||
std::sort(items.begin(), items.end(), SpriteItem::CompareWithSortSpecs);
|
||||
s_current_sort_specs = nullptr;
|
||||
}
|
||||
|
||||
static bool CompareWithSortSpecs(const SpriteItem &a, const SpriteItem &b) {
|
||||
for (int n = 0; n < s_current_sort_specs->SpecsCount; n++) {
|
||||
const ImGuiTableColumnSortSpecs *sort_spec =
|
||||
&s_current_sort_specs->Specs[n];
|
||||
int delta = 0;
|
||||
switch (sort_spec->ColumnUserID) {
|
||||
case MyItemColumnID_ID:
|
||||
delta = (a.id - b.id);
|
||||
break;
|
||||
case MyItemColumnID_Name:
|
||||
delta = strcmp(a.name + 2, b.name + 2);
|
||||
break;
|
||||
}
|
||||
if (delta != 0)
|
||||
return (sort_spec->SortDirection == ImGuiSortDirection_Ascending)
|
||||
? delta < 0
|
||||
: delta > 0;
|
||||
}
|
||||
return a.id < b.id; // Fallback
|
||||
}
|
||||
};
|
||||
const ImGuiTableSortSpecs *SpriteItem::s_current_sort_specs = nullptr;
|
||||
|
||||
void DrawSpriteTable(std::function<void(int)> onSpriteSelect) {
|
||||
static ImGuiTextFilter filter;
|
||||
static int selected_id = 0;
|
||||
static std::vector<SpriteItem> items;
|
||||
|
||||
// Initialize items if empty
|
||||
if (items.empty()) {
|
||||
for (int i = 0; i < 256; ++i) {
|
||||
items.push_back(SpriteItem{i, core::kSpriteDefaultNames[i].data()});
|
||||
}
|
||||
}
|
||||
|
||||
filter.Draw("Filter", 180);
|
||||
|
||||
if (ImGui::BeginTable("##sprites", 2,
|
||||
ImGuiTableFlags_Sortable | ImGuiTableFlags_Resizable)) {
|
||||
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort, 0.0f,
|
||||
MyItemColumnID_ID);
|
||||
ImGui::TableSetupColumn("Name", 0, 0.0f, MyItemColumnID_Name);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
// Handle sorting
|
||||
if (ImGuiTableSortSpecs *sort_specs = ImGui::TableGetSortSpecs()) {
|
||||
if (sort_specs->SpecsDirty) {
|
||||
SpriteItem::SortWithSortSpecs(sort_specs, items);
|
||||
sort_specs->SpecsDirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Display filtered and sorted items
|
||||
for (const auto &item : items) {
|
||||
if (filter.PassFilter(item.name)) {
|
||||
ImGui::TableNextRow();
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
Text("%d", item.id);
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
|
||||
if (Selectable(item.name, selected_id == item.id,
|
||||
ImGuiSelectableFlags_SpanAllColumns)) {
|
||||
selected_id = item.id;
|
||||
onSpriteSelect(item.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Implement deleting OverworldSprite objects
|
||||
void DrawSpriteInserterPopup() {
|
||||
if (ImGui::BeginPopup("Sprite Inserter")) {
|
||||
static int new_sprite_id = 0;
|
||||
Text("Add Sprite");
|
||||
BeginChild("ScrollRegion", ImVec2(250, 250), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
sprite_internal::DrawSpriteTable(
|
||||
[](int selected_id) { new_sprite_id = selected_id; });
|
||||
EndChild();
|
||||
|
||||
if (Button(ICON_MD_DONE)) {
|
||||
// Add the new item to the overworld
|
||||
new_sprite_id = 0;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
|
||||
if (Button(ICON_MD_CANCEL)) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
bool DrawSpriteEditorPopup(zelda3::Sprite &sprite) {
|
||||
static bool set_done = false;
|
||||
if (set_done) {
|
||||
set_done = false;
|
||||
}
|
||||
if (ImGui::BeginPopupModal("Sprite editor", NULL,
|
||||
ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
BeginChild("ScrollRegion", ImVec2(350, 350), true,
|
||||
ImGuiWindowFlags_AlwaysVerticalScrollbar);
|
||||
ImGui::BeginGroup();
|
||||
Text("%s", sprite.Name().c_str());
|
||||
|
||||
sprite_internal::DrawSpriteTable([&sprite](int selected_id) {
|
||||
sprite.set_id(selected_id);
|
||||
sprite.UpdateMapProperties(sprite.map_id());
|
||||
});
|
||||
ImGui::EndGroup();
|
||||
EndChild();
|
||||
|
||||
if (Button(ICON_MD_DONE)) ImGui::CloseCurrentPopup();
|
||||
SameLine();
|
||||
if (Button(ICON_MD_CLOSE)) {
|
||||
set_done = true;
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
SameLine();
|
||||
if (Button(ICON_MD_DELETE)) {
|
||||
sprite.set_deleted(true);
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return set_done;
|
||||
}
|
||||
|
||||
} // namespace sprite_internal
|
||||
|
||||
void OverworldEditor::DrawOverworldSprites() {
|
||||
int i = 0;
|
||||
for (auto &sprite : *overworld_.mutable_sprites(game_state_)) {
|
||||
@@ -1575,12 +936,11 @@ void OverworldEditor::DrawOverworldSprites() {
|
||||
ow_map_canvas_.DrawRect(map_x, map_y, 16, 16,
|
||||
/*magenta*/ ImVec4(255, 0, 255, 150));
|
||||
if (current_mode == EditingMode::SPRITES) {
|
||||
entity_internal::HandleEntityDragging(
|
||||
&sprite, ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling(),
|
||||
is_dragging_entity_, dragged_entity_, current_entity_);
|
||||
if (entity_internal::IsMouseHoveringOverEntity(
|
||||
sprite, ow_map_canvas_.zero_point(),
|
||||
ow_map_canvas_.scrolling()) &&
|
||||
HandleEntityDragging(&sprite, ow_map_canvas_.zero_point(),
|
||||
ow_map_canvas_.scrolling(), is_dragging_entity_,
|
||||
dragged_entity_, current_entity_);
|
||||
if (IsMouseHoveringOverEntity(sprite, ow_map_canvas_.zero_point(),
|
||||
ow_map_canvas_.scrolling()) &&
|
||||
ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
current_sprite_id_ = i;
|
||||
current_sprite_ = sprite;
|
||||
@@ -1593,18 +953,17 @@ void OverworldEditor::DrawOverworldSprites() {
|
||||
i++;
|
||||
}
|
||||
|
||||
sprite_internal::DrawSpriteInserterPopup();
|
||||
DrawSpriteInserterPopup();
|
||||
if (current_mode == EditingMode::SPRITES) {
|
||||
const auto hovering = entity_internal::IsMouseHoveringOverEntity(
|
||||
const auto hovering = IsMouseHoveringOverEntity(
|
||||
overworld_.mutable_sprites(game_state_)->at(current_sprite_id_),
|
||||
ow_map_canvas_.zero_point(), ow_map_canvas_.scrolling());
|
||||
|
||||
if (!hovering && ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
|
||||
ImGui::OpenPopup("Sprite Inserter");
|
||||
} else {
|
||||
if (sprite_internal::DrawSpriteEditorPopup(
|
||||
overworld_.mutable_sprites(game_state_)
|
||||
->at(current_sprite_id_))) {
|
||||
if (DrawSpriteEditorPopup(overworld_.mutable_sprites(game_state_)
|
||||
->at(current_sprite_id_))) {
|
||||
overworld_.mutable_sprites(game_state_)->at(current_sprite_id_) =
|
||||
current_sprite_;
|
||||
}
|
||||
@@ -1669,65 +1028,9 @@ absl::Status OverworldEditor::LoadGraphics() {
|
||||
maps_bmp_[i], palette));
|
||||
}
|
||||
|
||||
if (flags()->overworld.kDrawOverworldSprites) {
|
||||
RETURN_IF_ERROR(LoadSpriteGraphics());
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status OverworldEditor::RefreshTile16Blockset() {
|
||||
if (current_blockset_ ==
|
||||
overworld_.overworld_map(current_map_)->area_graphics()) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
current_blockset_ = overworld_.overworld_map(current_map_)->area_graphics();
|
||||
|
||||
overworld_.set_current_map(current_map_);
|
||||
palette_ = overworld_.AreaPalette();
|
||||
// Create the tile16 blockset image
|
||||
rom()->UpdateBitmap(&tile16_blockset_bmp_);
|
||||
RETURN_IF_ERROR(tile16_blockset_bmp_.ApplyPalette(palette_));
|
||||
|
||||
// Copy the tile16 data into individual tiles.
|
||||
auto tile16_data = overworld_.Tile16Blockset();
|
||||
|
||||
std::vector<std::future<void>> futures;
|
||||
// Loop through the tiles and copy their pixel data into separate vectors
|
||||
for (int i = 0; i < 4096; i++) {
|
||||
futures.push_back(std::async(
|
||||
std::launch::async,
|
||||
[&](int index) {
|
||||
// Create a new vector for the pixel data of the current tile
|
||||
Bytes tile_data(16 * 16, 0x00); // More efficient initialization
|
||||
|
||||
// Copy the pixel data for the current tile into the vector
|
||||
for (int ty = 0; ty < 16; ty++) {
|
||||
for (int tx = 0; tx < 16; tx++) {
|
||||
int position = tx + (ty * 0x10);
|
||||
uint8_t value =
|
||||
tile16_data[(index % 8 * 16) + (index / 8 * 16 * 0x80) +
|
||||
(ty * 0x80) + tx];
|
||||
tile_data[position] = value;
|
||||
}
|
||||
}
|
||||
|
||||
// Add the vector for the current tile to the vector of tile pixel
|
||||
// data
|
||||
tile16_individual_[index].set_data(tile_data);
|
||||
},
|
||||
i));
|
||||
}
|
||||
|
||||
for (auto &future : futures) {
|
||||
future.get();
|
||||
}
|
||||
|
||||
// Render the bitmaps of each tile.
|
||||
for (int id = 0; id < 4096; id++) {
|
||||
RETURN_IF_ERROR(tile16_individual_[id].ApplyPalette(palette_));
|
||||
rom()->UpdateBitmap(&tile16_individual_[id]);
|
||||
}
|
||||
// if (flags()->overworld.kDrawOverworldSprites) {
|
||||
// RETURN_IF_ERROR(LoadSpriteGraphics());
|
||||
// }
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "app/editor/graphics/gfx_group_editor.h"
|
||||
#include "app/editor/graphics/palette_editor.h"
|
||||
#include "app/editor/graphics/tile16_editor.h"
|
||||
#include "app/editor/overworld/entity.h"
|
||||
#include "app/editor/utils/editor.h"
|
||||
#include "app/editor/utils/gfx_context.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
|
||||
Reference in New Issue
Block a user