Remove unused system editor files from YAZE project configuration

- Deleted references to `system_editor.cc` and `system_editor.h` from YAZE.vcxproj and YAZE.vcxproj.filters to clean up the project structure.
- Updated `room_object.cc` to use a direct assignment for `gfx::TileInfo` and commented out unused code in `room.cc` and `tracker.cc` for clarity and future reference.
This commit is contained in:
scawful
2025-09-28 15:12:15 -04:00
parent 97f00d3fc6
commit 90f8d8b915
5 changed files with 8 additions and 17 deletions

View File

@@ -681,7 +681,7 @@ void Room::LoadPits() {
auto rom_data = rom()->vector();
// Load pit data from pit_pointer
int pit_count = rom_data[pit_count + 1] << 8 | rom_data[pit_count];
// int pit_count = rom_data[pit_count + 1] << 8 | rom_data[pit_count];
// For now, create placeholder pit objects
// TODO: Implement full pit loading from ROM data