rom housekeeping
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@@ -3,7 +3,6 @@
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#include <compressions/alttpcompression.h>
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#include <rommapping.h>
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#include <tile.h>
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#include <cstddef>
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#include <cstring>
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@@ -27,9 +26,9 @@ class ROM {
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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std::vector<tile8> ExtractTiles(gfx::TilePreset& preset);
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gfx::SNESPalette ExtractPalette(uint addr, int bpp);
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0, int size = 0x1000);
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SDL_Texture* DrawGraphicsSheet(int offset);
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