Add SNES BBus, registers, input, nmi/irq, joypad handling, frame timing, cpu callbacks, etc
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@@ -63,7 +63,6 @@ class Controller : public ExperimentFlags {
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friend int ::main(int argc, char **argv);
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bool active_;
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int wanted_samples_;
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int audio_frequency_ = 48000;
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int16_t *audio_buffer_;
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editor::MasterEditor master_editor_;
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