Add SNES BBus, registers, input, nmi/irq, joypad handling, frame timing, cpu callbacks, etc
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@@ -71,6 +71,8 @@ class Emulator : public SharedRom {
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auto snes() -> SNES& { return snes_; }
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auto running() const -> bool { return running_; }
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void set_audio_buffer(int16_t* audio_buffer) { audio_buffer_ = audio_buffer; }
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auto wanted_samples() const -> int { return wanted_samples_; }
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private:
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void RenderNavBar();
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@@ -89,15 +91,28 @@ class Emulator : public SharedRom {
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void RenderCpuInstructionLog(
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const std::vector<InstructionEntry>& instructionLog);
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SNES snes_;
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uint16_t manual_pc_ = 0;
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uint8_t manual_pb_ = 0;
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gui::zeml::Node emulator_node_;
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bool step_ = true;
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bool power_ = false;
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bool loading_ = false;
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bool running_ = false;
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bool step_ = true;
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float wanted_frames_;
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int wanted_samples_;
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uint8_t manual_pb_ = 0;
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uint16_t manual_pc_ = 0;
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// timing
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uint64_t countFreq;
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uint64_t lastCount;
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float timeAdder = 0.0;
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int16_t* audio_buffer_;
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SNES snes_;
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SDL_Texture* ppu_texture_;
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gui::zeml::Node emulator_node_;
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};
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} // namespace emu
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