docs: update release strategy and command-line flag standardization

- Added a section on the "best effort" release strategy for pre-1.0 versions, emphasizing flexibility and transparency in CI/CD workflows.
- Introduced a command-line flag standardization decision, adopting the Abseil Flags library for consistent argument parsing across all binaries.
- Outlined a migration plan to phase out the legacy flag system, enhancing maintainability and user experience.

Benefits:
- Improved clarity on release processes and platform availability.
- Streamlined command-line argument handling, reducing technical debt and improving user experience.
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2025-10-11 03:03:54 -04:00
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@@ -136,6 +136,29 @@ See [debugging-startup-flags.md](debugging-startup-flags.md) for complete docume
For a comprehensive overview of debugging tools and testing strategies, including how to use the logging framework, command-line test runners, and the GUI automation harness for AI agents, please refer to the [Debugging and Testing Guide](E5-debugging-guide.md).
## 5. Command-Line Flag Standardization
**Decision**: All binaries in the yaze project (`yaze`, `z3ed`, `yaze_test`, etc.) will standardize on the **Abseil Flags** library for command-line argument parsing.
### Rationale
- **Consistency**: Provides a single, consistent flag system and user experience across all tools.
- **Industry Standard**: Abseil is a battle-tested and well-documented library used extensively by Google.
- **Features**: It provides robust features out-of-the-box, including automatic `--help` generation, type safety, validation, and `--flagfile` support.
- **Reduced Maintenance**: Eliminates the need to maintain multiple custom flag parsers, reducing the project's technical debt.
- **Existing Dependency**: Abseil is already included as a dependency via gRPC, so this adds no new third-party code.
### Migration Plan
The project will migrate away from the legacy `yaze::util::Flag` system and manual parsing in phases. All new flags should be implemented using `ABSL_FLAG`.
- **Phase 1 (Complete)**: `z3ed` and `yaze_emu_test` already use Abseil flags.
- **Phase 2 (In Progress)**: The main `yaze` application will be migrated from the custom `util::Flag` system to Abseil flags.
- **Phase 3 (Future)**: The `yaze_test` runner's manual argument parsing will be replaced with Abseil flags.
- **Phase 4 (Cleanup)**: The legacy `util::flag` source files will be removed from the project.
Developers should refer to the Abseil Flags Guide for documentation on defining, declaring, and accessing flags.
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When working with bitmaps and textures, understand that two memory locations must stay synchronized:
1. **`data_` vector**: C++ std::vector<uint8_t> holding pixel data